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General Tabletop Discussion
*Pathfinder & Starfinder
Raise Dead: A nice big bone to the simulationists
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<blockquote data-quote="JohnSnow" data-source="post: 4119358" data-attributes="member: 32164"><p>Okay, now <strong>that</strong> makes a whole lot more sense. Not that I'm entirely sold on the lightning rail, in the sense that it lends a bit of fantastical "cool" to almost any setting in the same way that (IMO) the bound-elemental airships do,* but in the context of <em>Eberron</em>, it works. And as a "lightning runner," I think that vehicle makes a whole lot more sense.</p><p></p><p>I guess it really comes down to the fact that everyone draws the line <em>somewhere</em> on how fantastical they want their setting to be. And some things bother some people more than others. Bringing this back to raising the dead, I think it follows into a similar category. Some people like the implications of the rules as written in 3e, and find that those rules inspire them to be creative and make a setting that is <em>interesting</em> to them.</p><p></p><p>Others (like myself) find those same implications either silly or disturbing, and would be happy if they no longer had to jump through hoops to make a different kind of setting work.</p><p></p><p>Different strokes I guess.</p><p></p><p></p><p>*One of my favorite bound-elemental airship moments came from a short story. Two deckhands on a bound-elemental galleon were talking and the younger, less-experienced one said something like: "Do you smell that? I think something's burning..." to which his older compatriot said "Kid, we're powered by a friggin' <em>fire elemental</em>! It <em>always</em> smells like something's burning!" Priceless... <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4119358, member: 32164"] Okay, now [b]that[/b] makes a whole lot more sense. Not that I'm entirely sold on the lightning rail, in the sense that it lends a bit of fantastical "cool" to almost any setting in the same way that (IMO) the bound-elemental airships do,* but in the context of [i]Eberron[/i], it works. And as a "lightning runner," I think that vehicle makes a whole lot more sense. I guess it really comes down to the fact that everyone draws the line [i]somewhere[/i] on how fantastical they want their setting to be. And some things bother some people more than others. Bringing this back to raising the dead, I think it follows into a similar category. Some people like the implications of the rules as written in 3e, and find that those rules inspire them to be creative and make a setting that is [i]interesting[/i] to them. Others (like myself) find those same implications either silly or disturbing, and would be happy if they no longer had to jump through hoops to make a different kind of setting work. Different strokes I guess. *One of my favorite bound-elemental airship moments came from a short story. Two deckhands on a bound-elemental galleon were talking and the younger, less-experienced one said something like: "Do you smell that? I think something's burning..." to which his older compatriot said "Kid, we're powered by a friggin' [i]fire elemental[/i]! It [i]always[/i] smells like something's burning!" Priceless... :lol: [/QUOTE]
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Raise Dead: A nice big bone to the simulationists
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