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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Raise Dead: A nice big bone to the simulationists
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<blockquote data-quote="Just Another User" data-source="post: 4121646" data-attributes="member: 23516"><p>FWIW, my simulationistic approach is this:</p><p></p><p>Cleric can raise people from dead, but most of the times they choose not too. Clericis have high wisdom after all, they can see all the problem you mentioned, and others more. so Raise Dead is not a "purchasable commodity" except in the sense that you must pay for the material components. if you want for a cleric to raise your friend you must give him a exceptionally good reason. Something like "it is the only one that have a hope to stop the demoinc invasion" could be a good one, for example.</p><p>Even being a king could not be enough, kings have heirs, one die, another one is made, but unless the king is needed alive right here, right now or something Really Bad(TM) happen the church would refuse to raise him.</p><p>PCs would have a little more leeway (call it my concession to gamism <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) but not even too much, a cleric that would go around casting Raise dead too openly could put himself in some bad situations with his or someone else church. "abusing" god-given powers is a thing that religious people rarely see under a postivie light.</p><p></p><p>And the best part is, this is not even a house rule, it is just fluff, but it is good fluff, if I can say so myself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Just Another User, post: 4121646, member: 23516"] FWIW, my simulationistic approach is this: Cleric can raise people from dead, but most of the times they choose not too. Clericis have high wisdom after all, they can see all the problem you mentioned, and others more. so Raise Dead is not a "purchasable commodity" except in the sense that you must pay for the material components. if you want for a cleric to raise your friend you must give him a exceptionally good reason. Something like "it is the only one that have a hope to stop the demoinc invasion" could be a good one, for example. Even being a king could not be enough, kings have heirs, one die, another one is made, but unless the king is needed alive right here, right now or something Really Bad(TM) happen the church would refuse to raise him. PCs would have a little more leeway (call it my concession to gamism :) ) but not even too much, a cleric that would go around casting Raise dead too openly could put himself in some bad situations with his or someone else church. "abusing" god-given powers is a thing that religious people rarely see under a postivie light. And the best part is, this is not even a house rule, it is just fluff, but it is good fluff, if I can say so myself. :) [/QUOTE]
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Raise Dead: A nice big bone to the simulationists
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