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General Tabletop Discussion
*Pathfinder & Starfinder
Raise Dead: A nice big bone to the simulationists
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<blockquote data-quote="Celebrim" data-source="post: 4121887" data-attributes="member: 4937"><p>Well, sure, if you have alot of other ways to blow stuff up, fireball doesn't make a big impact. But if you don't have alot of ways to blow stuff up, fireball has a huge impact on society. </p><p></p><p>The existence of fireball makes tradional ancient warfare very difficult, because its based on undergoing alot of training in order to be able to perform efficiently in a very small dense formation so as to achieve a local concentration of force. But fireball has the same sort of impact on tactics as rifled muskets and grapeshot. Formation tactics are close to obselete, only commanders might not realize it yet. If fireball is reasonably prevalent, then armies have to adopt skirmishers as the main line of battle rather than solid formations.</p><p></p><p>I'm a historical military buff, so fireball's presense causes me more psychological grief than 'raise dead'.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4121887, member: 4937"] Well, sure, if you have alot of other ways to blow stuff up, fireball doesn't make a big impact. But if you don't have alot of ways to blow stuff up, fireball has a huge impact on society. The existence of fireball makes tradional ancient warfare very difficult, because its based on undergoing alot of training in order to be able to perform efficiently in a very small dense formation so as to achieve a local concentration of force. But fireball has the same sort of impact on tactics as rifled muskets and grapeshot. Formation tactics are close to obselete, only commanders might not realize it yet. If fireball is reasonably prevalent, then armies have to adopt skirmishers as the main line of battle rather than solid formations. I'm a historical military buff, so fireball's presense causes me more psychological grief than 'raise dead'. [/QUOTE]
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Raise Dead: A nice big bone to the simulationists
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