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*Pathfinder & Starfinder
Raise Dead: A nice big bone to the simulationists
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<blockquote data-quote="Scrollreader" data-source="post: 4121985" data-attributes="member: 62761"><p>I've always imagined that things like this were accounted for by the intersecting nature of the planes. if you introduce a billion extra gallons of water a second, then somewhere on the prime material plane, in the deepest part of the oceans, a portal will eventually form to the elemental plane of water, that sucks out about a billion gallons of water per second (maybe a permanant whirlpool forms above, that sounds awesome). I tend to think to have the planes 'self correct' at least in the long term, to maintain general stability, and keep my job as a DM easier. Not to say that you couldn't flood a vast plain, or make a lake, or whatever. But you're not going to flood the entire prime material plane. Just my two cents, as a DM, of course. It's somewhat harder to rationalize why iron is worth anything at all (given how easy it is to make walls of iron) in a world with high magic, or why people fear death, but I manage. Still, anything that reduces the <strong>default</strong> approach to world shanging magic to make my job as a DM, or my expectations as a player more reasonable, is a good thing, IMO. You can always houserule it if you want to change it, but making the default assumptions more clear is probably a good thing.</p></blockquote><p></p>
[QUOTE="Scrollreader, post: 4121985, member: 62761"] I've always imagined that things like this were accounted for by the intersecting nature of the planes. if you introduce a billion extra gallons of water a second, then somewhere on the prime material plane, in the deepest part of the oceans, a portal will eventually form to the elemental plane of water, that sucks out about a billion gallons of water per second (maybe a permanant whirlpool forms above, that sounds awesome). I tend to think to have the planes 'self correct' at least in the long term, to maintain general stability, and keep my job as a DM easier. Not to say that you couldn't flood a vast plain, or make a lake, or whatever. But you're not going to flood the entire prime material plane. Just my two cents, as a DM, of course. It's somewhat harder to rationalize why iron is worth anything at all (given how easy it is to make walls of iron) in a world with high magic, or why people fear death, but I manage. Still, anything that reduces the [B]default[/B] approach to world shanging magic to make my job as a DM, or my expectations as a player more reasonable, is a good thing, IMO. You can always houserule it if you want to change it, but making the default assumptions more clear is probably a good thing. [/QUOTE]
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Raise Dead: A nice big bone to the simulationists
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