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General Tabletop Discussion
*Pathfinder & Starfinder
Raise Dead: A nice big bone to the simulationists
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<blockquote data-quote="Celebrim" data-source="post: 4122569" data-attributes="member: 4937"><p>Not really. The problem is that a source of water isn't enough. You also have to have a water distribution system. Cholera epidemics have broken out in the third world that had access to clean drinking water because the buckets being used to bring the water from the spigot to the homes were tainted with residue from cleaning up after other sufferers.</p><p></p><p>Besides which, disease is a literal malevolent spirit in my campaign world. It doesn't have to obey physical laws. A disease spirit could possess your magical fountain and then it would produce diseased water. In fact, it very likely <em>would</em> be possessed by a disease spirit because being artificial, it has no natural water spirit to defend it. So, you build a magical fountain, and the first thing you learn is that upkeep of that fountain involves reutinely hallowing it to keep evil spirits away.</p><p></p><p>Cholera is particularly bad, because Chorlera in its incarnation as 'the Red Death' is one of the seven greater disease spirits in the service of the Elder God Morgul, Lord of Rot. If Cholera really wanted to inhabit your magical fountain, driving it out would require heroes of the highest order (probably not less than 18th level).</p><p></p><p></p><p></p><p>That's what you get for hiring an engineer to do a wizard's work.</p><p></p><p>I always warn my players, before you do anything that sounds new or cool, do some research to figure out why your obvious idea hasn't been tried before. Sartha has a 30,000 year written history. It's highly unlikely you are the first to try anything. History is littered with the corpses of young wizards that thought they had a great idea. And that's if they were lucky.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4122569, member: 4937"] Not really. The problem is that a source of water isn't enough. You also have to have a water distribution system. Cholera epidemics have broken out in the third world that had access to clean drinking water because the buckets being used to bring the water from the spigot to the homes were tainted with residue from cleaning up after other sufferers. Besides which, disease is a literal malevolent spirit in my campaign world. It doesn't have to obey physical laws. A disease spirit could possess your magical fountain and then it would produce diseased water. In fact, it very likely [i]would[/i] be possessed by a disease spirit because being artificial, it has no natural water spirit to defend it. So, you build a magical fountain, and the first thing you learn is that upkeep of that fountain involves reutinely hallowing it to keep evil spirits away. Cholera is particularly bad, because Chorlera in its incarnation as 'the Red Death' is one of the seven greater disease spirits in the service of the Elder God Morgul, Lord of Rot. If Cholera really wanted to inhabit your magical fountain, driving it out would require heroes of the highest order (probably not less than 18th level). That's what you get for hiring an engineer to do a wizard's work. I always warn my players, before you do anything that sounds new or cool, do some research to figure out why your obvious idea hasn't been tried before. Sartha has a 30,000 year written history. It's highly unlikely you are the first to try anything. History is littered with the corpses of young wizards that thought they had a great idea. And that's if they were lucky. [/QUOTE]
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Raise Dead: A nice big bone to the simulationists
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