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*Pathfinder & Starfinder
Raise Dead: A nice big bone to the simulationists
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<blockquote data-quote="robertliguori" data-source="post: 4122766" data-attributes="member: 47776"><p>Who cares about driving it out? People have wonderful personal-level cholera-demon-exorcism systems; they're called immune systems. The trick is to keep victims from dehydrating before death happens. In this case, assuming we don't have wondrous architecture of Cure Disease readily available, we can double our price and throw on a Purify Food and Drink effect. With a little jiggling of areas-of-effect, we now have guaranteed-potable water and retroactive refrigeration. That disease spirit can hang around all it wants; the water coming out of the fountain is guaranteed by the nature of magic itself to contain no vectors for disease.</p><p></p><p>The sanitation issue with improperly-cleaned buckets is a problem; this is why plumbing would be of vital importance, and also why wondrous architecture of prestidigitation and a designated cleaner would also be a worthwhile investment for a village. We're at 750 gp for the whole shebang, and as long as it's properly used, natural disease spread will be virtually eliminated. It won't stop powerful outsiders from going around casting Contagion, as you mention, but if disease is only something that happens when a specific outsider makes it happen, then it's not a major source of death, and you don't have to worry about trying to cure it.</p><p></p><p>(If it were a major source of death, you can set up a more-expensive rig; wondrous architecture that Planar-Binds plague demons and then never interacts with them, thus denying them the possibility of escape. There are many places to set something like this up; at an undersea observation post in Lunia would give quite effective results.)</p><p></p><p></p><p>Yes, it's possible that I might discover a wholly-undiscovered effect or synchronicity that leads to my plan breaking down...but I might also accidentally summon Great Ctuthlu tomorrow during tea when I ask my adventuring buddy to pass the sugar. Either there are basic principles of the universe that can be understood (and therefore exploited), or everything could explode tomorrow anyway, and there's no reason not to try your revolutionary new Undead Postal System.</p><p></p><p>That's the thing about side effects; rare is the flaw in a process that cannot be turned into an effective, desired output under certain circumstances. Your unnatural and unholy experiments haven't failed at discovering a way to save peasants; you've just discovered a new and interesting way to massacre that incoming orc horde.</p></blockquote><p></p>
[QUOTE="robertliguori, post: 4122766, member: 47776"] Who cares about driving it out? People have wonderful personal-level cholera-demon-exorcism systems; they're called immune systems. The trick is to keep victims from dehydrating before death happens. In this case, assuming we don't have wondrous architecture of Cure Disease readily available, we can double our price and throw on a Purify Food and Drink effect. With a little jiggling of areas-of-effect, we now have guaranteed-potable water and retroactive refrigeration. That disease spirit can hang around all it wants; the water coming out of the fountain is guaranteed by the nature of magic itself to contain no vectors for disease. The sanitation issue with improperly-cleaned buckets is a problem; this is why plumbing would be of vital importance, and also why wondrous architecture of prestidigitation and a designated cleaner would also be a worthwhile investment for a village. We're at 750 gp for the whole shebang, and as long as it's properly used, natural disease spread will be virtually eliminated. It won't stop powerful outsiders from going around casting Contagion, as you mention, but if disease is only something that happens when a specific outsider makes it happen, then it's not a major source of death, and you don't have to worry about trying to cure it. (If it were a major source of death, you can set up a more-expensive rig; wondrous architecture that Planar-Binds plague demons and then never interacts with them, thus denying them the possibility of escape. There are many places to set something like this up; at an undersea observation post in Lunia would give quite effective results.) Yes, it's possible that I might discover a wholly-undiscovered effect or synchronicity that leads to my plan breaking down...but I might also accidentally summon Great Ctuthlu tomorrow during tea when I ask my adventuring buddy to pass the sugar. Either there are basic principles of the universe that can be understood (and therefore exploited), or everything could explode tomorrow anyway, and there's no reason not to try your revolutionary new Undead Postal System. That's the thing about side effects; rare is the flaw in a process that cannot be turned into an effective, desired output under certain circumstances. Your unnatural and unholy experiments haven't failed at discovering a way to save peasants; you've just discovered a new and interesting way to massacre that incoming orc horde. [/QUOTE]
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Raise Dead: A nice big bone to the simulationists
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