Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Raise Dead: A nice big bone to the simulationists
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 4126677" data-attributes="member: 5143"><p>The idea is that in the default D&D world that only "recently" a human nation that spanned almost the whole world (or continent) has fallen. Before that, they lasted a long time. Long enough to create roads all over the land, promote trade for hundreds or thousands of years, spread knowledge and magic all over the place, and so on.</p><p></p><p>When this kingdom fell, it left cities or states to fend for themselves without an overreaching government in place to support them anymore. Some fell themselves, leaving large areas of land without a government at all, but with the people still living there.</p><p></p><p>These people remember when there were people around who could bring back the dead. There might even be a couple of people left in their towns/villages who have the knowledge to do so. Either that or they know of a nearby city where it can be done.</p><p></p><p>The world may not have the internet, cell phones, and the like. It does have sending stones capable of instantly transmitting messages from one side of the planet to the other. Even assuming you don't want such a thing to be common, most D&D worlds do have one major factor over the real world: Thousands and thousands of years of history at about the same "technology" level.</p><p></p><p>In the default world, the tieflings had an empire spanning half the world for thousands of years where they were capable of bringing back the dead all the time. So did the dragonborn. So did the humans. Plus, there were older empires that were even more grand.</p><p></p><p>Unlike the modern day world where the ability to actually save someone from most diseases has been around only for the last 100 years, the ability to magically cure disease, wounds, even death has been around 10,000 to 20,000 years. And it has touched nearly every place on the planet at least 4 or 5 times.</p><p></p><p>I certainly see it as something almost everyone in the world has at least heard of being a possibility. The knowledge to do so may even be passed down from generation to generation. It is likely filled with rumors and half forgotten truths. People might(wrongly) believe that only royalty can come back to life or that only those in the prime of their life can return.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4126677, member: 5143"] The idea is that in the default D&D world that only "recently" a human nation that spanned almost the whole world (or continent) has fallen. Before that, they lasted a long time. Long enough to create roads all over the land, promote trade for hundreds or thousands of years, spread knowledge and magic all over the place, and so on. When this kingdom fell, it left cities or states to fend for themselves without an overreaching government in place to support them anymore. Some fell themselves, leaving large areas of land without a government at all, but with the people still living there. These people remember when there were people around who could bring back the dead. There might even be a couple of people left in their towns/villages who have the knowledge to do so. Either that or they know of a nearby city where it can be done. The world may not have the internet, cell phones, and the like. It does have sending stones capable of instantly transmitting messages from one side of the planet to the other. Even assuming you don't want such a thing to be common, most D&D worlds do have one major factor over the real world: Thousands and thousands of years of history at about the same "technology" level. In the default world, the tieflings had an empire spanning half the world for thousands of years where they were capable of bringing back the dead all the time. So did the dragonborn. So did the humans. Plus, there were older empires that were even more grand. Unlike the modern day world where the ability to actually save someone from most diseases has been around only for the last 100 years, the ability to magically cure disease, wounds, even death has been around 10,000 to 20,000 years. And it has touched nearly every place on the planet at least 4 or 5 times. I certainly see it as something almost everyone in the world has at least heard of being a possibility. The knowledge to do so may even be passed down from generation to generation. It is likely filled with rumors and half forgotten truths. People might(wrongly) believe that only royalty can come back to life or that only those in the prime of their life can return. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Raise Dead: A nice big bone to the simulationists
Top