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*Pathfinder & Starfinder
Raise Dead: A nice big bone to the simulationists
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<blockquote data-quote="Storm-Bringer" data-source="post: 4128951" data-attributes="member: 57832"><p>But in the end, as the effort is roughly the same, what is the difference?</p><p></p><p>3.x and prior have quite clearcut reasons and rules why it wouldn't work in every single instance. Being codified in the ruleset isn't something new. It can even be a springboard or a red herring, if the DM wants. The DM could decide ahead of time that a certain NPC can't be raised for whatever plot related reasons. The PCs get wind of it, are puzzled that they weren't raised, and truck on over with their handy-dandy Cleric to raise the NPC and grab a bit of coin. Lo and behold, it doesn't work! Do they follow up with trying to figure out why? Is that central to the plot, or a device to get the characters onto the real plot? Is the upcoming adventure to retrieve that person's 'soul' from the afterlife? Possibly to convince that person to come back? Maybe the NPC had a critical piece of information, and since they can't be raised or contacted on the other plane, the players have to find a way to get to them.</p><p></p><p>If NPCs can't be raised as a matter of course, then these few plot hooks among dozens of others aren't going to occur.</p><p></p><p>There is no change from previous editions. It has always been up to the DM as to whether or not NPCs are raised.</p></blockquote><p></p>
[QUOTE="Storm-Bringer, post: 4128951, member: 57832"] But in the end, as the effort is roughly the same, what is the difference? 3.x and prior have quite clearcut reasons and rules why it wouldn't work in every single instance. Being codified in the ruleset isn't something new. It can even be a springboard or a red herring, if the DM wants. The DM could decide ahead of time that a certain NPC can't be raised for whatever plot related reasons. The PCs get wind of it, are puzzled that they weren't raised, and truck on over with their handy-dandy Cleric to raise the NPC and grab a bit of coin. Lo and behold, it doesn't work! Do they follow up with trying to figure out why? Is that central to the plot, or a device to get the characters onto the real plot? Is the upcoming adventure to retrieve that person's 'soul' from the afterlife? Possibly to convince that person to come back? Maybe the NPC had a critical piece of information, and since they can't be raised or contacted on the other plane, the players have to find a way to get to them. If NPCs can't be raised as a matter of course, then these few plot hooks among dozens of others aren't going to occur. There is no change from previous editions. It has always been up to the DM as to whether or not NPCs are raised. [/QUOTE]
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Raise Dead: A nice big bone to the simulationists
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