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Raise Dead and its Social Implications
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<blockquote data-quote="Agemegos" data-source="post: 1539527" data-attributes="member: 18377"><p>Last time I was fooling around with this stuff I provided that the druid spell <em>Reincarnate</em> reincarnated the dead person's soul, clean of memories, in a new conceptus. That made it a very valuable adjunct to assassinations.</p><p></p><p>In my campaign there had previously been a High-Elvish empire, which had provided an established church in which every proper church had a wondrous item providing several <em>Raise Dead</em>s per day, and others providing <em>Cure Disease</em>s, <em>Heroes' Feast</em> (1/day); each diocese had a wondrous item (stole, usually) that provided several <em>Resurrections</em> per day and another providing five <em>Remove Curse</em>s, and each archdiocese a catafalque that provided five <em>True Resurrections</em> per day. The Church had therefore been able to provide an impressive level of pastoral care very cheaply.</p><p></p><p>But the Empire and its collectivist/manorial economy had collapsed and been overrun mostly by Druidic tribal people who disapproved of preventing the dead from moving on. The magical treasures of the churches had, many of them, been stolen, destroyed, or desecrated. As elves had left their positions in the Church hierarchy various mortal religious reformers had taken over, and the new priests and bishops who actually still had these wonder-working vestments and vessels were rather inclined to use them only for the benefit of faithful and obedient parishioners. Some people thought it scandalous that the gifts of God were thus being used as tools of tyranny, and there was an underground resistance movement against the Lawful takover of the Church.</p><p></p><p>The party in this campaign were Chaotic resistance figures. Fairly early they tried to hold up an archdeacon who had been collecting tithes (so that they could return the tithes to the poor): the robbery went wrong, and they killed a paladin who had been escorting the caravan. He pursued them for the rest of the campaign (and they killed him twice more--always without effect because Church functionaries killed in the the line of duty were at the to of the list for <em>True Ressurrection</em>).</p><p></p><p>The party were lucky enough to be able to buy death insurance from a shady figure who had control of a mitre of <em>True Resurrection</em>, and they tried to extract themselves (without complete success) from the middle of a struggle between one religion that monopolised returning from the dead and a rival that monopolised <em>Plant Growth</em>.</p></blockquote><p></p>
[QUOTE="Agemegos, post: 1539527, member: 18377"] Last time I was fooling around with this stuff I provided that the druid spell [i]Reincarnate[/i] reincarnated the dead person's soul, clean of memories, in a new conceptus. That made it a very valuable adjunct to assassinations. In my campaign there had previously been a High-Elvish empire, which had provided an established church in which every proper church had a wondrous item providing several [i]Raise Dead[/i]s per day, and others providing [i]Cure Disease[/i]s, [i]Heroes' Feast[/i] (1/day); each diocese had a wondrous item (stole, usually) that provided several [i]Resurrections[/i] per day and another providing five [i]Remove Curse[/i]s, and each archdiocese a catafalque that provided five [i]True Resurrections[/i] per day. The Church had therefore been able to provide an impressive level of pastoral care very cheaply. But the Empire and its collectivist/manorial economy had collapsed and been overrun mostly by Druidic tribal people who disapproved of preventing the dead from moving on. The magical treasures of the churches had, many of them, been stolen, destroyed, or desecrated. As elves had left their positions in the Church hierarchy various mortal religious reformers had taken over, and the new priests and bishops who actually still had these wonder-working vestments and vessels were rather inclined to use them only for the benefit of faithful and obedient parishioners. Some people thought it scandalous that the gifts of God were thus being used as tools of tyranny, and there was an underground resistance movement against the Lawful takover of the Church. The party in this campaign were Chaotic resistance figures. Fairly early they tried to hold up an archdeacon who had been collecting tithes (so that they could return the tithes to the poor): the robbery went wrong, and they killed a paladin who had been escorting the caravan. He pursued them for the rest of the campaign (and they killed him twice more--always without effect because Church functionaries killed in the the line of duty were at the to of the list for [i]True Ressurrection[/i]). The party were lucky enough to be able to buy death insurance from a shady figure who had control of a mitre of [i]True Resurrection[/i], and they tried to extract themselves (without complete success) from the middle of a struggle between one religion that monopolised returning from the dead and a rival that monopolised [i]Plant Growth[/i]. [/QUOTE]
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