Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Raise Dead and its Social Implications
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ForceUser" data-source="post: 1539528" data-attributes="member: 2785"><p>The two DMs I play under have either banished revivification or intend to in the future because of the social headaches involved. They don't want to deal with it. I took a different approach. I put hours of thought and consideration into how the issue would be dealt with in a "realistic" way ( I hate to use that word in a fantasy context, but you know what I mean). Here's what I came up with:</p><p></p><p><strong>BARTERING FOR THE DEAD</strong></p><p></p><p>It is customary in Dathmyrr, Ithmyrr, and among the aristocracy of Aeradriis to collect the corpses of fallen enemy aristocrats and hold them for ransom against revivification. Commonly, if the ransom demand is agreed to, the captors perform the revivification, and then a prisoner transfer takes place. The newly revived prisoner is usually treated with the respect due an aristocrat of his station, while being held for ransom. This custom is considered honorable, and is known as <em>Quolonarq</em>, a High Ar’dathii word that roughly translates as “honoring the dead.” </p><p></p><p>In less civilized regions, and among bitter enemies, it is common to steal the corpse or head of a hated enemy to prevent revivification altogether. Sometimes the parts are separated and burned to ash. Sometimes the heads are taken, then held for ransom in a gruesome parody of quolonarq. Treating fallen foes in this manner is considered dishonorable among the chivalry of Dathmyrr and Aeradriis, though it has proven an effective deterrent from invasion for some indigenous people, such as the Thamuli. </p><p></p><p><strong>THE SOCIETY OF REVIVIFICATION</strong></p><p></p><p>In <u>Ithmyrr</u>, acceptance of revivification assumes renunciation of all inheritable land and title. A revived person is not permitted to breed, by penalty of death, and is known as a Revenant. Among the Sheptii, revivification is not allowed, and is considered blasphemous.</p><p></p><p>In <u>Dathmyrr</u>, there is a one-month moratorium on an heir’s inheritance, during which time, if the dead benefactor is resurrected, he retains all inheritable wealth. After the one-month limit has passed, the benefactor, if revived, is ever after reduced in status to family advisor by law. For instance, a Baron revived after the one-month limit passes all land and title to his heir and becomes a Baron-Emeritus, often his heir’s advisor, councilor, or confidant. For the purposes of lineage, any future scions of the Baron-Emeritus are not considered heirs, nor do they carry the family name. Although these children are accorded the respect due their lineage, they are in all legal ways treated as bastards.</p><p></p><p>In <u>Aeradriis</u>, there are two customs. Under the Gomi tradition, when a person with inheritable wealth and opportunity for revivification is slain, a tribal council is called, of no less than three members, wherein a decision is made whether to allow revivification, based on the individual’s merits. The Gomi proclivity is to deny revivification, which they generally view as unwholesome. Exceptional individuals, however, are sometimes allowed to be revived for specific purposes. The Aeradriin aristocracy follows the Dathmyrrian tradition, although the moratorium period is only a fortnight (two weeks).</p><p></p><p>In <u>Thamul</u>, there exists perhaps the most accommodating laws on the matter. If a sire is slain and then revived, he and his heirs are to work out amongst themselves how the inheritable wealth is divided, if at all. Thus, sometimes the sire retains everything, sometimes he splits it with his heirs, and sometimes the heirs get everything. Priests of Brand and Shai-Narm enforce this policy among the secluded clansfolk. In the case that the participants can’t come to an agreement, the priests decide who is entitled to what.</p><p></p><p>In the cities of the <u>Jade Crescent</u>, the priests of the goddess Yorvandul adjudicate the matter of who gets what after a revivification.</p><p></p><p>-------------</p><p></p><p>And that's what I do. It was rewarding work that has lent great verisimilitude to my campaign world.</p></blockquote><p></p>
[QUOTE="ForceUser, post: 1539528, member: 2785"] The two DMs I play under have either banished revivification or intend to in the future because of the social headaches involved. They don't want to deal with it. I took a different approach. I put hours of thought and consideration into how the issue would be dealt with in a "realistic" way ( I hate to use that word in a fantasy context, but you know what I mean). Here's what I came up with: [b]BARTERING FOR THE DEAD[/b] It is customary in Dathmyrr, Ithmyrr, and among the aristocracy of Aeradriis to collect the corpses of fallen enemy aristocrats and hold them for ransom against revivification. Commonly, if the ransom demand is agreed to, the captors perform the revivification, and then a prisoner transfer takes place. The newly revived prisoner is usually treated with the respect due an aristocrat of his station, while being held for ransom. This custom is considered honorable, and is known as [i]Quolonarq[/i], a High Ar’dathii word that roughly translates as “honoring the dead.” In less civilized regions, and among bitter enemies, it is common to steal the corpse or head of a hated enemy to prevent revivification altogether. Sometimes the parts are separated and burned to ash. Sometimes the heads are taken, then held for ransom in a gruesome parody of quolonarq. Treating fallen foes in this manner is considered dishonorable among the chivalry of Dathmyrr and Aeradriis, though it has proven an effective deterrent from invasion for some indigenous people, such as the Thamuli. [b]THE SOCIETY OF REVIVIFICATION[/b] In [u]Ithmyrr[/u], acceptance of revivification assumes renunciation of all inheritable land and title. A revived person is not permitted to breed, by penalty of death, and is known as a Revenant. Among the Sheptii, revivification is not allowed, and is considered blasphemous. In [u]Dathmyrr[/u], there is a one-month moratorium on an heir’s inheritance, during which time, if the dead benefactor is resurrected, he retains all inheritable wealth. After the one-month limit has passed, the benefactor, if revived, is ever after reduced in status to family advisor by law. For instance, a Baron revived after the one-month limit passes all land and title to his heir and becomes a Baron-Emeritus, often his heir’s advisor, councilor, or confidant. For the purposes of lineage, any future scions of the Baron-Emeritus are not considered heirs, nor do they carry the family name. Although these children are accorded the respect due their lineage, they are in all legal ways treated as bastards. In [u]Aeradriis[/u], there are two customs. Under the Gomi tradition, when a person with inheritable wealth and opportunity for revivification is slain, a tribal council is called, of no less than three members, wherein a decision is made whether to allow revivification, based on the individual’s merits. The Gomi proclivity is to deny revivification, which they generally view as unwholesome. Exceptional individuals, however, are sometimes allowed to be revived for specific purposes. The Aeradriin aristocracy follows the Dathmyrrian tradition, although the moratorium period is only a fortnight (two weeks). In [u]Thamul[/u], there exists perhaps the most accommodating laws on the matter. If a sire is slain and then revived, he and his heirs are to work out amongst themselves how the inheritable wealth is divided, if at all. Thus, sometimes the sire retains everything, sometimes he splits it with his heirs, and sometimes the heirs get everything. Priests of Brand and Shai-Narm enforce this policy among the secluded clansfolk. In the case that the participants can’t come to an agreement, the priests decide who is entitled to what. In the cities of the [u]Jade Crescent[/u], the priests of the goddess Yorvandul adjudicate the matter of who gets what after a revivification. ------------- And that's what I do. It was rewarding work that has lent great verisimilitude to my campaign world. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Raise Dead and its Social Implications
Top