Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Raise Dead and its Social Implications
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Agemegos" data-source="post: 1539698" data-attributes="member: 18377"><p>Good point. In my campaign the Dead waited in a vast queue, which was advancing slowly enough that one might plausibly maintain that only world-wide use of reincarnation and revivification magic caused anyone to leave it at all. Some people maintained that the Dead were advancing to judgement, and that only the wickedness of the world since the collapse of the Empire had caused the huge backlog to form (these people argued that the 200-year practical limit on <em>True Resurrection</em> was the result of the fact that people who had been dead for about 200 years reached the head of the queue and got judged). Other people maintained that God was not going to start judgement until the end of the world, and that the Dead were simply waiting in line for Judgement Day (except those who came back, of course). And the druidic people believed that there was no Judgement Day coming, and that those who ended up in the queue were stuck there until someone cast <em>Reincarnation</em> for them. So there was a fair incentive for anyone to come back who could.</p><p></p><p>But under other arrangements for the afterlife things might be different. If the Dead are waiting in limbo for Judgement Day most will cheerfully come back. But if the Good have gone to their reward they will be most unwilling to come back (especially if their reward involves responsible duties, as I would argue it must to reward the truly Good). And if the wicked are being punished justly for their sins they will be very anxious to return if given the possibilities.</p><p></p><p>Which could mean that revivification magic would only work on (a) evil people, and (b) those who nobly agree to postpone their enjoyment of Paradise for a specific and sufficiently important reason. The former are likely to be much more common. In general revivification might therefore be rather dangerous, and the religious authorities would never engage in it without clear signs from God. Or perhaps a brief taste of the realities of Hell, together with the certain knowledge that death is inescapable at the expiration of natural lifespan, might mean that most evil people who are re-vivified face the strongest possible incentive to mend their ways, so that everyone who is raised is (or at least starts out) determined to be better than they were. Underr those circumstances certain Good people might feel it to be their duty to raise and resurrect all the Evil people they can, so that those Evil people have a chance at being redeemed.</p><p></p><p>Easy revivification of the dead is full of good stuff, consequence-wise.</p></blockquote><p></p>
[QUOTE="Agemegos, post: 1539698, member: 18377"] Good point. In my campaign the Dead waited in a vast queue, which was advancing slowly enough that one might plausibly maintain that only world-wide use of reincarnation and revivification magic caused anyone to leave it at all. Some people maintained that the Dead were advancing to judgement, and that only the wickedness of the world since the collapse of the Empire had caused the huge backlog to form (these people argued that the 200-year practical limit on [i]True Resurrection[/i] was the result of the fact that people who had been dead for about 200 years reached the head of the queue and got judged). Other people maintained that God was not going to start judgement until the end of the world, and that the Dead were simply waiting in line for Judgement Day (except those who came back, of course). And the druidic people believed that there was no Judgement Day coming, and that those who ended up in the queue were stuck there until someone cast [i]Reincarnation[/i] for them. So there was a fair incentive for anyone to come back who could. But under other arrangements for the afterlife things might be different. If the Dead are waiting in limbo for Judgement Day most will cheerfully come back. But if the Good have gone to their reward they will be most unwilling to come back (especially if their reward involves responsible duties, as I would argue it must to reward the truly Good). And if the wicked are being punished justly for their sins they will be very anxious to return if given the possibilities. Which could mean that revivification magic would only work on (a) evil people, and (b) those who nobly agree to postpone their enjoyment of Paradise for a specific and sufficiently important reason. The former are likely to be much more common. In general revivification might therefore be rather dangerous, and the religious authorities would never engage in it without clear signs from God. Or perhaps a brief taste of the realities of Hell, together with the certain knowledge that death is inescapable at the expiration of natural lifespan, might mean that most evil people who are re-vivified face the strongest possible incentive to mend their ways, so that everyone who is raised is (or at least starts out) determined to be better than they were. Underr those circumstances certain Good people might feel it to be their duty to raise and resurrect all the Evil people they can, so that those Evil people have a chance at being redeemed. Easy revivification of the dead is full of good stuff, consequence-wise. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Raise Dead and its Social Implications
Top