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Raise Dead and its Social Implications
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<blockquote data-quote="Peskara" data-source="post: 1539962" data-attributes="member: 5241"><p>The social implication of revivification magic is one of the reasons the DM of our campaign has made it pretty rare. In-game it's handled thus:</p><p></p><p>There are very few true clerics in any given church. Most priests are simply very devout folks. In major temples (usually found only in large cities, but occasionally there are important religious sites elsewhere), there is usually one or two clerics. Other classes can also be priests without gaining clerical spells. Druids are equally rare.</p><p></p><p>Only certain gods grant revivification spells. They are generally limited to the goddess of death (who is a neutral sort of judge of the dead type in our game), the goddess of life, and possibly the god of healing, maybe the god of forests. I'm not entirely sure because it's only come up once, in one game set in the world.</p><p></p><p>In any case, most good people, including adventurers (who are also quite rare), wouldn't want to come back from their eternal reward. There are few whose unfinished business is important enough to them and to the gods in question that they would want to and be able to come back.</p><p></p><p>Neutral people are reincarnated (not as the spell, more like actual reincarnation). Because the whole purpose of the cosmology revolves around sorting and refining souls into pure good and pure evil to see which is stronger. Even many of the gods will eventually be sorted, and the ones on the winning side will get to make remake the universe in their image. Not that it's going to happen any time while people are still playing the campaign.</p><p></p><p>I'm not sure how it works for evil people. They're consigned to torment in the afterlife to scourge the last bits of good from their souls, so they would certainly have an incentive to return to life, but I don't know if any evil gods provide revivification spells (although the goddess of cold and undeath might allow you a different path back to the world).</p><p></p><p>Anyway, the major plot of one of the campaigns that's currently running (albeit slowly as the players and DM live a 5-hour drive apart) is a group of villains trying to create and arcane means of resurrection in order to bring back a majorly powerful evil tyrant from history, which would be too easy, and nearly impossible to prevent if all gods handed out resurrection spells to their high level priests and there were a lot of high-level priests in the setting.</p><p></p><p>Besides providing cool plot points, this system also keeps a healthy fear of death in the players in a game that doesn't have a high mortality rate.</p></blockquote><p></p>
[QUOTE="Peskara, post: 1539962, member: 5241"] The social implication of revivification magic is one of the reasons the DM of our campaign has made it pretty rare. In-game it's handled thus: There are very few true clerics in any given church. Most priests are simply very devout folks. In major temples (usually found only in large cities, but occasionally there are important religious sites elsewhere), there is usually one or two clerics. Other classes can also be priests without gaining clerical spells. Druids are equally rare. Only certain gods grant revivification spells. They are generally limited to the goddess of death (who is a neutral sort of judge of the dead type in our game), the goddess of life, and possibly the god of healing, maybe the god of forests. I'm not entirely sure because it's only come up once, in one game set in the world. In any case, most good people, including adventurers (who are also quite rare), wouldn't want to come back from their eternal reward. There are few whose unfinished business is important enough to them and to the gods in question that they would want to and be able to come back. Neutral people are reincarnated (not as the spell, more like actual reincarnation). Because the whole purpose of the cosmology revolves around sorting and refining souls into pure good and pure evil to see which is stronger. Even many of the gods will eventually be sorted, and the ones on the winning side will get to make remake the universe in their image. Not that it's going to happen any time while people are still playing the campaign. I'm not sure how it works for evil people. They're consigned to torment in the afterlife to scourge the last bits of good from their souls, so they would certainly have an incentive to return to life, but I don't know if any evil gods provide revivification spells (although the goddess of cold and undeath might allow you a different path back to the world). Anyway, the major plot of one of the campaigns that's currently running (albeit slowly as the players and DM live a 5-hour drive apart) is a group of villains trying to create and arcane means of resurrection in order to bring back a majorly powerful evil tyrant from history, which would be too easy, and nearly impossible to prevent if all gods handed out resurrection spells to their high level priests and there were a lot of high-level priests in the setting. Besides providing cool plot points, this system also keeps a healthy fear of death in the players in a game that doesn't have a high mortality rate. [/QUOTE]
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