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Raise Dead and its Social Implications
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<blockquote data-quote="Radiating Gnome" data-source="post: 1540181" data-attributes="member: 150"><p>In my own game, which is nearing it's end after 3+ years, we've had many deaths, and many revivifications.</p><p></p><p>Early on in the campaign, I was dropping in little imperfections in the raised character -- the beheaded dwarf's beard never grew back (which was a great embarrassment to him, until he finally had it restored long after the event), the Elf who had been killed by trogs and stuck under a log to rot (I stole the idea from the way Alligators do the same thing, because they like the taste of rotted meat) was recovered and raised, but whenever he got nervous, the smell of his nervous sweat was the reek of rotting flesh. That sort of thing.</p><p></p><p>But after a while, as the PCs got into the teens, it became impossible to keep up the same routine, and it was quietly dropped. </p><p></p><p>The thing is that at the higher levels there are a lot of spells that will kill a character outright -- Power Word Kill, all the death magic stuff, etc. Death happens a lot more, and is not just about getting beat down to below zero. One bad saving throw, and the game is over for your 15th level character. It seems to me that if you're going to consider yanking raise dead/resurrection/true resurrection spells from your game, you're going to need to also remove the death magic that balances it.</p><p></p><p>My solution for my new campaign is to pay a lot more attention to the material components. In the past they just had to pay the money for the item, but in the new campaign they're going to have to actually try to find the very expensive rubies that they want -- and very often those that have them won't want to sell them, because they own them as a hedge against death themselves . . . </p><p></p><p>Raise dead is just diamond dust, I believe, so that one isn't so hard, but it also requires a whole, fresh body. But once you get into the resurrection spells, you need a ruby worth something like 5k or 25k, IIRC. Those rubies will be very hard to come by in my game, and not just something that you can find in the market. </p><p></p><p>Oh, and one other thing I've done in my current campaign -- one of my PCs, a kinda fragile Elf Archer, has been killed and come back far more times than anyone else in the party -- we make jokes about having punch cards for him, the 13th one is free, blah blah blah. But what I REALLY did was have him come back as the deathless PrC from the Book of Exalted Deeds -- I forget the name of it all of a sudden, but it comes with a 0 level, which just adds the deathless template to the character -- and now he's a dead guy, walking around trying to complete his last quest, his body so used to beign revived that it has forgotten to wait for the resurrection before getting back up on it's feet. </p><p></p><p>-j</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 1540181, member: 150"] In my own game, which is nearing it's end after 3+ years, we've had many deaths, and many revivifications. Early on in the campaign, I was dropping in little imperfections in the raised character -- the beheaded dwarf's beard never grew back (which was a great embarrassment to him, until he finally had it restored long after the event), the Elf who had been killed by trogs and stuck under a log to rot (I stole the idea from the way Alligators do the same thing, because they like the taste of rotted meat) was recovered and raised, but whenever he got nervous, the smell of his nervous sweat was the reek of rotting flesh. That sort of thing. But after a while, as the PCs got into the teens, it became impossible to keep up the same routine, and it was quietly dropped. The thing is that at the higher levels there are a lot of spells that will kill a character outright -- Power Word Kill, all the death magic stuff, etc. Death happens a lot more, and is not just about getting beat down to below zero. One bad saving throw, and the game is over for your 15th level character. It seems to me that if you're going to consider yanking raise dead/resurrection/true resurrection spells from your game, you're going to need to also remove the death magic that balances it. My solution for my new campaign is to pay a lot more attention to the material components. In the past they just had to pay the money for the item, but in the new campaign they're going to have to actually try to find the very expensive rubies that they want -- and very often those that have them won't want to sell them, because they own them as a hedge against death themselves . . . Raise dead is just diamond dust, I believe, so that one isn't so hard, but it also requires a whole, fresh body. But once you get into the resurrection spells, you need a ruby worth something like 5k or 25k, IIRC. Those rubies will be very hard to come by in my game, and not just something that you can find in the market. Oh, and one other thing I've done in my current campaign -- one of my PCs, a kinda fragile Elf Archer, has been killed and come back far more times than anyone else in the party -- we make jokes about having punch cards for him, the 13th one is free, blah blah blah. But what I REALLY did was have him come back as the deathless PrC from the Book of Exalted Deeds -- I forget the name of it all of a sudden, but it comes with a 0 level, which just adds the deathless template to the character -- and now he's a dead guy, walking around trying to complete his last quest, his body so used to beign revived that it has forgotten to wait for the resurrection before getting back up on it's feet. -j [/QUOTE]
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