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Raise Dead and its Social Implications
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<blockquote data-quote="JDJarvis" data-source="post: 1541889" data-attributes="member: 18640"><p>A Lawful society with lawful people will mostly follow the laws. The exceptions to that situation make for the campaign fun. Somone who kills the king but isn't otherwise and heir will stil lhave to deal with the heirs of course and there is always the risk of the returned pointign out who it was that killed them in the first place , even demanding justice and killing the would be killer in the first place, the vengeful Returned just isn't allowed to retake the throne under most circumstances.</p><p></p><p>Why would someone ever submit to being the corn king if they were going to die in a year? Because they think the system works and they are part of the system. </p><p></p><p>The prohibitions against the Returned vary from realm to realm. In some lands they are put in place by societeis with fear for the undead (say whatever you want about the Returned they were once dead and that alwasy paints them in a certain color for some folks) , some societies that don't want to stagnate under century long reigns of tyrants (the old must make way for the young). Some folks also consider death to be a gateway to ones ultimate reward to join the cellestial host after death, denying the cellestial host is considered rather poor form. </p><p></p><p> </p><p></p><p>It isn't the same logic there is not the same underlying fear of the condition of the successful burglar. some socieites take the burglar and try to form him into a contributing citizen or enslave him for his act or worse as killing someone isn't always considered enough punishment ( a prison sentence wherein one is tortured for decades and not allowed to die becasue of clerical magics is a fairly effective crime deterent in some lands in myy camapign world, or so the locals think).</p><p></p><p></p><p>In most realsm in my campaign he would be considered a villain by many and gain little or no support by members of a lawful church. Chaotic empires don't last long.</p><p></p><p></p><p></p><p></p><p></p><p>Divine Right in a campaign world where divine agencies have a more obvious and direct impact on affairs alters succession a tad. In a world when one dies and does certainly join the Holy Choir or the Cellestial Host or the Eternal Legion and can be contacted and confirm this, people may behave differently then they did on earth. Varaitions on folks that follow the legal and morally acceptable way things should be in the cmapign make for the dynamic and exciting events: I don't need a truely supernatural dark lord to challenege the playes in my game all i need is someone like Richard the lionhearted to come back following his death and work to reclaim the throne.</p></blockquote><p></p>
[QUOTE="JDJarvis, post: 1541889, member: 18640"] A Lawful society with lawful people will mostly follow the laws. The exceptions to that situation make for the campaign fun. Somone who kills the king but isn't otherwise and heir will stil lhave to deal with the heirs of course and there is always the risk of the returned pointign out who it was that killed them in the first place , even demanding justice and killing the would be killer in the first place, the vengeful Returned just isn't allowed to retake the throne under most circumstances. Why would someone ever submit to being the corn king if they were going to die in a year? Because they think the system works and they are part of the system. The prohibitions against the Returned vary from realm to realm. In some lands they are put in place by societeis with fear for the undead (say whatever you want about the Returned they were once dead and that alwasy paints them in a certain color for some folks) , some societies that don't want to stagnate under century long reigns of tyrants (the old must make way for the young). Some folks also consider death to be a gateway to ones ultimate reward to join the cellestial host after death, denying the cellestial host is considered rather poor form. It isn't the same logic there is not the same underlying fear of the condition of the successful burglar. some socieites take the burglar and try to form him into a contributing citizen or enslave him for his act or worse as killing someone isn't always considered enough punishment ( a prison sentence wherein one is tortured for decades and not allowed to die becasue of clerical magics is a fairly effective crime deterent in some lands in myy camapign world, or so the locals think). In most realsm in my campaign he would be considered a villain by many and gain little or no support by members of a lawful church. Chaotic empires don't last long. Divine Right in a campaign world where divine agencies have a more obvious and direct impact on affairs alters succession a tad. In a world when one dies and does certainly join the Holy Choir or the Cellestial Host or the Eternal Legion and can be contacted and confirm this, people may behave differently then they did on earth. Varaitions on folks that follow the legal and morally acceptable way things should be in the cmapign make for the dynamic and exciting events: I don't need a truely supernatural dark lord to challenege the playes in my game all i need is someone like Richard the lionhearted to come back following his death and work to reclaim the throne. [/QUOTE]
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