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Raise Dead and its Social Implications
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<blockquote data-quote="Evilhalfling" data-source="post: 1542357" data-attributes="member: 16991"><p>Lovely thread folks, </p><p>after reading through it I went back to my world and considered consequences of raising the dead. </p><p>1st - my world has a fairly small human population - 1 metroplolis per continent, very few large cities- this has the effect of reducing magic avalible across the board. With this change most cites have a one priest capable of rasing the dead. </p><p></p><p>2nd - four countries each have different policies - </p><p><u>Three kingsland </u> is a lawful, popluated country with a unified polythestic church. This would make raising the dead fairly commonplace.</p><p>Solution bueacracy- a committe of return (3) is formed for each request, gental repose is cast on the body (not free) and they debate the merits of the individual. These commitees are sometimes bribable. If the dead is brought back without this they have to pay for the committe regardless - and if the rasing was in error the priest and returned are both fined and the returned is declared excommunitate. </p><p> If more than two weeks pass he is considered leagly dead and stripped of titles and land. Inheritance is subject to appeal. </p><p></p><p><u>Denumbria</u> is a chaotic country torn between evil and good, It has a king but his power is limited to the reach of his arm. Only a priest of your faith will bring you back from the dead. The churches and people take this to believe that you are now a servant of this church, if not a pawn. Even after paying market rate (or more) you are still obligated, and it is very difficult to get the church from asking for "just one more small thing.." Inheritance issues are hotly contested, almost anything is possible, and has precident. </p><p></p><p><u>Vigil </u> small knight driven culture, patroling over 100 miles of wall, supported by god of war. Only knights can be raised (it is both a rank and prestige class) But knights are expected to pay the costs themselves, in addtion to titheing. However they only have 1 cleric capable.</p><p>The returned retain all titles and property, and are welcomed back by fellows.</p><p></p><p><u>Corin</u> dominated by a strong king, no large cities - procedure is repose the corpse(not normally memorized) and send word to the king. Unless the person is widely known to be important to the king. This country is considered inefficent and crime and merchant lords are common. You may be able to find a priest outside the national church, but it would be considered illeagle.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 1542357, member: 16991"] Lovely thread folks, after reading through it I went back to my world and considered consequences of raising the dead. 1st - my world has a fairly small human population - 1 metroplolis per continent, very few large cities- this has the effect of reducing magic avalible across the board. With this change most cites have a one priest capable of rasing the dead. 2nd - four countries each have different policies - [U]Three kingsland [/U] is a lawful, popluated country with a unified polythestic church. This would make raising the dead fairly commonplace. Solution bueacracy- a committe of return (3) is formed for each request, gental repose is cast on the body (not free) and they debate the merits of the individual. These commitees are sometimes bribable. If the dead is brought back without this they have to pay for the committe regardless - and if the rasing was in error the priest and returned are both fined and the returned is declared excommunitate. If more than two weeks pass he is considered leagly dead and stripped of titles and land. Inheritance is subject to appeal. [U]Denumbria[/U] is a chaotic country torn between evil and good, It has a king but his power is limited to the reach of his arm. Only a priest of your faith will bring you back from the dead. The churches and people take this to believe that you are now a servant of this church, if not a pawn. Even after paying market rate (or more) you are still obligated, and it is very difficult to get the church from asking for "just one more small thing.." Inheritance issues are hotly contested, almost anything is possible, and has precident. [U]Vigil [/U] small knight driven culture, patroling over 100 miles of wall, supported by god of war. Only knights can be raised (it is both a rank and prestige class) But knights are expected to pay the costs themselves, in addtion to titheing. However they only have 1 cleric capable. The returned retain all titles and property, and are welcomed back by fellows. [U]Corin[/U] dominated by a strong king, no large cities - procedure is repose the corpse(not normally memorized) and send word to the king. Unless the person is widely known to be important to the king. This country is considered inefficent and crime and merchant lords are common. You may be able to find a priest outside the national church, but it would be considered illeagle. [/QUOTE]
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