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Raise Dead and its Social Implications
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<blockquote data-quote="Agemegos" data-source="post: 1542912" data-attributes="member: 18377"><p>Okay. 25,000 inhabitants. With various curative and healing magics (available from the lower-level clerics and the low-level slots of the high-level clerics) they aren't going to be quite as susceptible to accident and disease as mediaeval people were. For a rough ballpack, let's say that half of the deaths are of old age at an average of 75 years, and that the other half are owing to violence, disease and accident at an average of 25 years. That means 2% of the population die each year. That's 500 deaths per year, and revivification is useful for about half of them.</p><p></p><p>My back-of-envelope is in the ballpark of one revivification per day. It is going to be expense (particularly that of the material component), not availability of clerics, that limits revivifications in those circumstances.</p><p></p><p>Of course there may be a problem generated by the comparatively large rural populaiton living in surrounding areas with fewer high-level clerics.</p></blockquote><p></p>
[QUOTE="Agemegos, post: 1542912, member: 18377"] Okay. 25,000 inhabitants. With various curative and healing magics (available from the lower-level clerics and the low-level slots of the high-level clerics) they aren't going to be quite as susceptible to accident and disease as mediaeval people were. For a rough ballpack, let's say that half of the deaths are of old age at an average of 75 years, and that the other half are owing to violence, disease and accident at an average of 25 years. That means 2% of the population die each year. That's 500 deaths per year, and revivification is useful for about half of them. My back-of-envelope is in the ballpark of one revivification per day. It is going to be expense (particularly that of the material component), not availability of clerics, that limits revivifications in those circumstances. Of course there may be a problem generated by the comparatively large rural populaiton living in surrounding areas with fewer high-level clerics. [/QUOTE]
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