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Raise Dead and its Social Implications
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<blockquote data-quote="Sigurd" data-source="post: 1543103" data-attributes="member: 19412"><p><strong>Great thread -- my approach</strong></p><p></p><p>My understanding ala WOTC Dreamlands is that the dead hang around for a convenient time then they travel into shadow and then to their respective afterlives or to Dreamland.</p><p></p><p>Typically, as a DM I'll fold, bend, and mutilate the rules if it generates good role playing (thats why we play after all).</p><p></p><p>I've informed my players how rare some of the components for resurrection are and told them that it is a ritual spell. Their player clerics will be expected to contribute to the ritual and they might all have to sacrifice xp to raise their comrade. I imagine a ritual where each of the characters are drawn into a trance and their memories of the best actions of the fallen are offerred to the diety. The diety will renew a very personal oath bond perhaps demanding something of each supplicant.</p><p></p><p>Like one of the early posters I've made the various flavours of resurrection Domain spells. The spell may also be granted for the founding of a new Church (that is people not building) and when it suits the deity. In these cases its a single use spell. I even give Cleric's holding one of these devine spells a +1 to char so long as they have not cast it. People just suspect that this char is infused with the deity's spirit.</p><p></p><p>Also as a ritual spell resurrection requires that each participating cleric make a pledge before their god about the conduct and suitability of the one to be returned. If s/he is a rotter after he is returned they will lose prestige before their god and want serious revenge. The spell is almost always cast in a holy center of the deity because of the increased safety and power it affords.</p><p></p><p>I have a huge sympathy for the char that gets blasted by a death magic spell if they feel they had no part in the players death. If the player is angry they died that way, I figure the character is ten times as angry. I'm happy to supply a role playing solution to the char's death. On the other hand I don't support a matter of fact cycle of death, gentle repose, erase some money, revive.</p><p></p><p></p><p>Sigurd</p></blockquote><p></p>
[QUOTE="Sigurd, post: 1543103, member: 19412"] [b]Great thread -- my approach[/b] My understanding ala WOTC Dreamlands is that the dead hang around for a convenient time then they travel into shadow and then to their respective afterlives or to Dreamland. Typically, as a DM I'll fold, bend, and mutilate the rules if it generates good role playing (thats why we play after all). I've informed my players how rare some of the components for resurrection are and told them that it is a ritual spell. Their player clerics will be expected to contribute to the ritual and they might all have to sacrifice xp to raise their comrade. I imagine a ritual where each of the characters are drawn into a trance and their memories of the best actions of the fallen are offerred to the diety. The diety will renew a very personal oath bond perhaps demanding something of each supplicant. Like one of the early posters I've made the various flavours of resurrection Domain spells. The spell may also be granted for the founding of a new Church (that is people not building) and when it suits the deity. In these cases its a single use spell. I even give Cleric's holding one of these devine spells a +1 to char so long as they have not cast it. People just suspect that this char is infused with the deity's spirit. Also as a ritual spell resurrection requires that each participating cleric make a pledge before their god about the conduct and suitability of the one to be returned. If s/he is a rotter after he is returned they will lose prestige before their god and want serious revenge. The spell is almost always cast in a holy center of the deity because of the increased safety and power it affords. I have a huge sympathy for the char that gets blasted by a death magic spell if they feel they had no part in the players death. If the player is angry they died that way, I figure the character is ten times as angry. I'm happy to supply a role playing solution to the char's death. On the other hand I don't support a matter of fact cycle of death, gentle repose, erase some money, revive. Sigurd [/QUOTE]
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