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RAISE DEAD: get rid of it and make D&D better
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<blockquote data-quote="Emirikol" data-source="post: 3693946" data-attributes="member: 10638"><p>I've seen a lot of patches, band-aids, and math in regards to RAISE DEAD. It seems though that the game would be substantially BETTER if this wasn't an option.</p><p></p><p>No more calculating the amount of gold, spell components, or whatever.</p><p>No more whining about the loss of level.</p><p>MORE players using their noggins knowing that they're not going to be able to run back to daddy to get resurrected.</p><p>MORE players having to come up with more than one character concept in their lifetime.</p><p>LESS worrying about death.</p><p>MORE DM's having to come up with more diversity in plots than "dead-character..oh, whatever now shall I do that my entire campaign revolved around you?" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I say this tongue in cheek because I do it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The drawback that I can see, that would probably bug me though, is that player demands of magical item escalation and overpower would be on the rise. Can magical item dependence in D&D get any higher than it already is?</p><p></p><p>I think the loss of RAISE DEAD (and it's ill-begat ilk) would put a lot more power back into the game's themes..and fear back into players' eyes..and more memories.</p><p></p><p>I bring these concepts up not to poke fun, but to really ponder the idea. I've already done away with it in one of my games..but I had to overcome some fear to do it.</p><p></p><p>What are your pro's and con's of the elimination of "bring back your dead" entirely? </p><p></p><p>jh</p></blockquote><p></p>
[QUOTE="Emirikol, post: 3693946, member: 10638"] I've seen a lot of patches, band-aids, and math in regards to RAISE DEAD. It seems though that the game would be substantially BETTER if this wasn't an option. No more calculating the amount of gold, spell components, or whatever. No more whining about the loss of level. MORE players using their noggins knowing that they're not going to be able to run back to daddy to get resurrected. MORE players having to come up with more than one character concept in their lifetime. LESS worrying about death. MORE DM's having to come up with more diversity in plots than "dead-character..oh, whatever now shall I do that my entire campaign revolved around you?" :) I say this tongue in cheek because I do it :) The drawback that I can see, that would probably bug me though, is that player demands of magical item escalation and overpower would be on the rise. Can magical item dependence in D&D get any higher than it already is? I think the loss of RAISE DEAD (and it's ill-begat ilk) would put a lot more power back into the game's themes..and fear back into players' eyes..and more memories. I bring these concepts up not to poke fun, but to really ponder the idea. I've already done away with it in one of my games..but I had to overcome some fear to do it. What are your pro's and con's of the elimination of "bring back your dead" entirely? jh [/QUOTE]
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