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RAISE DEAD: get rid of it and make D&D better
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<blockquote data-quote="phindar" data-source="post: 3694393" data-attributes="member: 37198"><p>To a certain degree, I see Raise Dead as patch for a combat system that's probably too deadly for some playstyles. (That's not meant as a knock versus playstyles, patches or lethality.) In fiction, characters live or die when its dramatically appropriate, and in D&D you die at -10 HP (or neg Con, or whatever House Rules you use). Raise Dead is a way to keep characters that the system kills but the story or the player still wants. </p><p></p><p>As a flight of fancy, let's say we took Random Death out of D&D. A character reduced to -10 can be captured, knocked unconscious, stripped of all gear, lose a limb, lose an eye, lose stat points, lose his title, lands or whatever; but can't die. (Let's assume that the losses can be repaired or replaced through spells like Regeneration, or through adventuring to escape from the prison or track down the people who took his gear.) The only way the character can die is for the player to specifically risk it, to say that if his character dies in this combat he's dead forever, but if he prevails he achieves a specific goal.</p></blockquote><p></p>
[QUOTE="phindar, post: 3694393, member: 37198"] To a certain degree, I see Raise Dead as patch for a combat system that's probably too deadly for some playstyles. (That's not meant as a knock versus playstyles, patches or lethality.) In fiction, characters live or die when its dramatically appropriate, and in D&D you die at -10 HP (or neg Con, or whatever House Rules you use). Raise Dead is a way to keep characters that the system kills but the story or the player still wants. As a flight of fancy, let's say we took Random Death out of D&D. A character reduced to -10 can be captured, knocked unconscious, stripped of all gear, lose a limb, lose an eye, lose stat points, lose his title, lands or whatever; but can't die. (Let's assume that the losses can be repaired or replaced through spells like Regeneration, or through adventuring to escape from the prison or track down the people who took his gear.) The only way the character can die is for the player to specifically risk it, to say that if his character dies in this combat he's dead forever, but if he prevails he achieves a specific goal. [/QUOTE]
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RAISE DEAD: get rid of it and make D&D better
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