Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
RAISE DEAD: get rid of it and make D&D better
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 3694614" data-attributes="member: 7635"><p>I played Star Wars Revised d20 for over a year (got to tenth level, more on that). No res in THAT, and there is plenty of ways to die. (Vitalty/Wound vs. lightsaber, nuff said). So I'll use that as my baseline for "no-res" D&D...</p><p></p><p></p><p></p><p>Unless you are removing Expensive Spell Components (ESC), I fail to see how the raise spells will fix this. My group has began a cartel on the purchase of 100 gp pearls, for example...</p><p></p><p></p><p></p><p>Unless you are dumping energy drain, this one is hanging around too...</p><p></p><p></p><p></p><p>Nope. You get two types of players usually in a "dungeon crawl" style game without res...</p><p>a.) Turtles who stock on every magical and mundane protection available, search every 5' square, spend 15 minutes discussing strategy at every door, and run as soon as things fall apart in any given encounter or such. The game begins to feel like "Monty Python and the Holy Grail", but without the funny parts...</p><p>b.) Battering Rams who tweak their characters to strike first, strike hard, strike often. They squeeze every last bonus out of a build, favor power-combos, and whose sole goal in combat is to kill it with SWAT style precision and power before whatever monster can act (or act often). </p><p></p><p>Both of them do this for the same reason: there are no second chances. So they prep for the worst, either with a good defense or a good offense (or both!) because that's it. It can lead to a bigger powergaming problem then with Raises IN, since if Players know that they may have a second chance, they are more likely to take risks, and thus advance the game along. </p><p></p><p></p><p></p><p>Um... Ever heard of Knuckles the Rogue? How bout Knuckles the 2nd, Knuckles the 3rd, Knuckles the 4th...</p><p></p><p>This goes doubly for "Bob, Knuckles just died. Roll up what you want, but we don't have a rogue right now..."</p><p></p><p></p><p></p><p>BUZZ! Flat wrong. By the time Raise comes around, PCs are fighting against no only magic missiles and spears, but disintegrates, finger of deaths, devourers, beholders, lethal poisons, and other extremely deadly nastiness. Survival often comes down to a roll or two, and those odds don't break for the PCs nearly as often as they should to survive that kind of onslaught. Action Points help, but they aren't nearly enough in a "one hit kills" world. This leads to the mentality of extreme protection (Turtle) or Kill it before it kills me (Battering Ram).</p><p></p><p>Unless the game has no internal continuity and really is a series of dungeons with PCs are pawns of the players. THEN I won't worry bout death, or a lot of other things (like names or histories) either. </p><p></p><p></p><p></p><p>See above. There are plenty of other ways to break a DM of the Pet PC scenario, but really, isn't epic story telling about watching ONE person grow? Imagine of Frodo inherited the one ring, but Gromo (the 15th hobbit encountered by the fellowship after most of them dropped like flies in Moria) was the one to chuck it into Mt. Doom? </p><p></p><p></p><p></p><p>If I want fear, I don't need to resort to killing PCs or threatening them with never playing their favorite PC again. In a world of interventionist deities, powerful wizards, ancient curses, and soul-imprisonment, Raise Dead is nothing more than a way to counteract a night of bad dice rolls.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3694614, member: 7635"] I played Star Wars Revised d20 for over a year (got to tenth level, more on that). No res in THAT, and there is plenty of ways to die. (Vitalty/Wound vs. lightsaber, nuff said). So I'll use that as my baseline for "no-res" D&D... Unless you are removing Expensive Spell Components (ESC), I fail to see how the raise spells will fix this. My group has began a cartel on the purchase of 100 gp pearls, for example... Unless you are dumping energy drain, this one is hanging around too... Nope. You get two types of players usually in a "dungeon crawl" style game without res... a.) Turtles who stock on every magical and mundane protection available, search every 5' square, spend 15 minutes discussing strategy at every door, and run as soon as things fall apart in any given encounter or such. The game begins to feel like "Monty Python and the Holy Grail", but without the funny parts... b.) Battering Rams who tweak their characters to strike first, strike hard, strike often. They squeeze every last bonus out of a build, favor power-combos, and whose sole goal in combat is to kill it with SWAT style precision and power before whatever monster can act (or act often). Both of them do this for the same reason: there are no second chances. So they prep for the worst, either with a good defense or a good offense (or both!) because that's it. It can lead to a bigger powergaming problem then with Raises IN, since if Players know that they may have a second chance, they are more likely to take risks, and thus advance the game along. Um... Ever heard of Knuckles the Rogue? How bout Knuckles the 2nd, Knuckles the 3rd, Knuckles the 4th... This goes doubly for "Bob, Knuckles just died. Roll up what you want, but we don't have a rogue right now..." BUZZ! Flat wrong. By the time Raise comes around, PCs are fighting against no only magic missiles and spears, but disintegrates, finger of deaths, devourers, beholders, lethal poisons, and other extremely deadly nastiness. Survival often comes down to a roll or two, and those odds don't break for the PCs nearly as often as they should to survive that kind of onslaught. Action Points help, but they aren't nearly enough in a "one hit kills" world. This leads to the mentality of extreme protection (Turtle) or Kill it before it kills me (Battering Ram). Unless the game has no internal continuity and really is a series of dungeons with PCs are pawns of the players. THEN I won't worry bout death, or a lot of other things (like names or histories) either. See above. There are plenty of other ways to break a DM of the Pet PC scenario, but really, isn't epic story telling about watching ONE person grow? Imagine of Frodo inherited the one ring, but Gromo (the 15th hobbit encountered by the fellowship after most of them dropped like flies in Moria) was the one to chuck it into Mt. Doom? If I want fear, I don't need to resort to killing PCs or threatening them with never playing their favorite PC again. In a world of interventionist deities, powerful wizards, ancient curses, and soul-imprisonment, Raise Dead is nothing more than a way to counteract a night of bad dice rolls. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RAISE DEAD: get rid of it and make D&D better
Top