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*TTRPGs General
RAISE DEAD: get rid of it and make D&D better
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<blockquote data-quote="Emirikol" data-source="post: 3695063" data-attributes="member: 10638"><p>If you take the <em>chance </em> on fighting monsters, you take the <em>chance</em> with the dice. That's what they are there for. If you don't want to take chances, don't put yourself in danger. Are you saying that once a player has made "enough" bad dice rolls that he is excused from making further bad dice rolls even though he continues to put himself in needless danger and taking more chances? Perhaps if the dice aren't being kind to him, maybe he would want to rethink his strategy and WISEN UP A LITTLE <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> - hence my other argument. </p><p>Dice are dice. Don't blame them. Raise dead is not there to counteract nights of bad dice rolls. When you go to Las Vegas and lose your pants, nobody says, oh, well let's just give you some more money then even though you can't read the signs on the walls: if you play games of chance, you may lose everything. Don't come cryin' to us <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>jh</p></blockquote><p></p>
[QUOTE="Emirikol, post: 3695063, member: 10638"] If you take the [I]chance [/I] on fighting monsters, you take the [I]chance[/I] with the dice. That's what they are there for. If you don't want to take chances, don't put yourself in danger. Are you saying that once a player has made "enough" bad dice rolls that he is excused from making further bad dice rolls even though he continues to put himself in needless danger and taking more chances? Perhaps if the dice aren't being kind to him, maybe he would want to rethink his strategy and WISEN UP A LITTLE :) - hence my other argument. Dice are dice. Don't blame them. Raise dead is not there to counteract nights of bad dice rolls. When you go to Las Vegas and lose your pants, nobody says, oh, well let's just give you some more money then even though you can't read the signs on the walls: if you play games of chance, you may lose everything. Don't come cryin' to us ;) jh [/QUOTE]
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RAISE DEAD: get rid of it and make D&D better
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