Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
RAISE DEAD: get rid of it and make D&D better
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ruleslawyer" data-source="post: 3697072" data-attributes="member: 1757"><p>I prefer action or fate points to raise dead, myself. IMC, I use glory points (a variant of a rule presented in Mastering Iron Heroes), which PCs can earn through performing heroic deeds. Glory points can be spent to improve a die roll either before or after the roll is made (+1d10 before roll, +1d6 after roll), or to negate a condition (including death) entirely. In part, this system is necessitated by the lack of spells that instantly remove conditions in Iron Heroes; in part, however, it functions as an IMHO superior variant. It seems to me a bit more in line with D&D's fantasy literature inspirations to have someone narrowly avoid death, be left for dead, or simply muster his will to stave off the inevitable until treated by a skilled healer rather than for that person to die and be restored to life again and again. [It also has the side effect of *encouraging* players to act heroically and take risks in combat, because they'll earn *more* "get out of jail free" cards for doing so.]</p><p> </p><p>Now, I'll agree that D&D is its own genre at this point (or maybe always has been), and that raise dead is a convention of that genre; however, I prefer the classic film and literary convention of narrowly avoiding or impossibly surviving for purposes of my own campaign. It's pretty much the same from a mechanical perspective (spend a resource to negate the condition of being dead), but seems to my mind superior from a narrative perspective. </p><p></p><p>Would exchanging raise dead for an action point/fate point system "make D&D better"? I dunno. Others have correctly pointed out that the option already exists in several d20 variants. That said, there is certainly a degree of discomfort with raise dead in D&D messageboard communities; note the number of responses in this thread that talk about "nerfing" raise or making it harder to use or get, even if the posters support the idea of keeping it in the game. There have also been a number of threads (including some gigantic ones on the WotC boards) about the deleterious effects of raising on a campaign. Whether those communities are representative of the larger gaming population is an open question. </p><p></p><p>One other point: Raise/res has always seemed to me to be one of those elements of D&D, like teleportation and more powerful divinations, that's relatively fine when confined to PC use, but has a tendency to do weird things to campaigns when made available to NPCs. Obviously, if one is playing in a world like Eberron where the PC cleric is probably the only person on the continent capable of casting the spell, it's fine. In Greyhawk or FR, it gets more complicated. Assassination techniques start straying into the baroque, and so on. Shifting to action or fate points would simplify that problem.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3697072, member: 1757"] I prefer action or fate points to raise dead, myself. IMC, I use glory points (a variant of a rule presented in Mastering Iron Heroes), which PCs can earn through performing heroic deeds. Glory points can be spent to improve a die roll either before or after the roll is made (+1d10 before roll, +1d6 after roll), or to negate a condition (including death) entirely. In part, this system is necessitated by the lack of spells that instantly remove conditions in Iron Heroes; in part, however, it functions as an IMHO superior variant. It seems to me a bit more in line with D&D's fantasy literature inspirations to have someone narrowly avoid death, be left for dead, or simply muster his will to stave off the inevitable until treated by a skilled healer rather than for that person to die and be restored to life again and again. [It also has the side effect of *encouraging* players to act heroically and take risks in combat, because they'll earn *more* "get out of jail free" cards for doing so.] Now, I'll agree that D&D is its own genre at this point (or maybe always has been), and that raise dead is a convention of that genre; however, I prefer the classic film and literary convention of narrowly avoiding or impossibly surviving for purposes of my own campaign. It's pretty much the same from a mechanical perspective (spend a resource to negate the condition of being dead), but seems to my mind superior from a narrative perspective. Would exchanging raise dead for an action point/fate point system "make D&D better"? I dunno. Others have correctly pointed out that the option already exists in several d20 variants. That said, there is certainly a degree of discomfort with raise dead in D&D messageboard communities; note the number of responses in this thread that talk about "nerfing" raise or making it harder to use or get, even if the posters support the idea of keeping it in the game. There have also been a number of threads (including some gigantic ones on the WotC boards) about the deleterious effects of raising on a campaign. Whether those communities are representative of the larger gaming population is an open question. One other point: Raise/res has always seemed to me to be one of those elements of D&D, like teleportation and more powerful divinations, that's relatively fine when confined to PC use, but has a tendency to do weird things to campaigns when made available to NPCs. Obviously, if one is playing in a world like Eberron where the PC cleric is probably the only person on the continent capable of casting the spell, it's fine. In Greyhawk or FR, it gets more complicated. Assassination techniques start straying into the baroque, and so on. Shifting to action or fate points would simplify that problem. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RAISE DEAD: get rid of it and make D&D better
Top