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RAISE DEAD: get rid of it and make D&D better
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3697109" data-attributes="member: 32740"><p><a href="http://home.earthlink.net/~duanevp/dnd/resurrection.htm" target="_blank">http://home.earthlink.net/~duanevp/dnd/resurrection.htm</a></p><p></p><p>I wrote it as a bit of a rant concerning a slightly different aspect of the topic - DM's who decided that resurrection magic needed to be 50 times more expensive, only available in the year of the Hamster during a quarter moon, had the side effect of turning you into a revenant half the time and some other freaky undead 49% of the time, etc. But my own opinion hasn't changed since.</p><p></p><p>The problem is NOT with resurrection magic being in the game. The problem is twofold - first, it's in the game for PURELY meta-game reasons. It's not there to help create a deeper, more interesting game world. It's there simply to allow players to RESUME playing characters that they like instead of having to lump it because the DM got a lucky die roll on a crit or they happened to miss ONE freakin' saving throw. Resurrection magic is strictly for PLAYERS - not for their characters.</p><p></p><p>The other part of the problem is that death and resurrection are treated so cavalierly by EVERYONE at the table. DM's that means YOU too. In fact, IME, MD's are a bigger problem in that regard than players. Although it IS a meta-game mechanic masquerading as in-game magical effects they never try to handle it by simply giving it the roleplaying attention it needs and deserves. People want players to treat death and resurrection with more finesse, but how do they have NPC's respond to it? Do they ever treat the PC's differently because they are known to habitually return from the dead - utterly unlike any NPC? Do they treat resurrection and raise dead ceremonies as solemn, grave, magical, magesterial occasions, or more like cash transactions of component costs? If your NPC's don't handle it the way you want the players to handle it, the players certainly aren't likely to treat it any different.</p><p></p><p>The point of having resurrection in the game is to prolong the fun. Character gets killed and you don't want to roll up a new one? Well, we have a solution for that. PC gets killed just when he's becoming vital to your unfolding plots? That can be fixed. That's really all it's there for. If THAT's not a problem for you, what IS the problem?</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3697109, member: 32740"] [url]http://home.earthlink.net/~duanevp/dnd/resurrection.htm[/url] I wrote it as a bit of a rant concerning a slightly different aspect of the topic - DM's who decided that resurrection magic needed to be 50 times more expensive, only available in the year of the Hamster during a quarter moon, had the side effect of turning you into a revenant half the time and some other freaky undead 49% of the time, etc. But my own opinion hasn't changed since. The problem is NOT with resurrection magic being in the game. The problem is twofold - first, it's in the game for PURELY meta-game reasons. It's not there to help create a deeper, more interesting game world. It's there simply to allow players to RESUME playing characters that they like instead of having to lump it because the DM got a lucky die roll on a crit or they happened to miss ONE freakin' saving throw. Resurrection magic is strictly for PLAYERS - not for their characters. The other part of the problem is that death and resurrection are treated so cavalierly by EVERYONE at the table. DM's that means YOU too. In fact, IME, MD's are a bigger problem in that regard than players. Although it IS a meta-game mechanic masquerading as in-game magical effects they never try to handle it by simply giving it the roleplaying attention it needs and deserves. People want players to treat death and resurrection with more finesse, but how do they have NPC's respond to it? Do they ever treat the PC's differently because they are known to habitually return from the dead - utterly unlike any NPC? Do they treat resurrection and raise dead ceremonies as solemn, grave, magical, magesterial occasions, or more like cash transactions of component costs? If your NPC's don't handle it the way you want the players to handle it, the players certainly aren't likely to treat it any different. The point of having resurrection in the game is to prolong the fun. Character gets killed and you don't want to roll up a new one? Well, we have a solution for that. PC gets killed just when he's becoming vital to your unfolding plots? That can be fixed. That's really all it's there for. If THAT's not a problem for you, what IS the problem? [/QUOTE]
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