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Raise Dead House Rule
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<blockquote data-quote="mattmcan" data-source="post: 5686718" data-attributes="member: 6682595"><p>I'm currently running a campaign where having someone lose a character could very likely mean losing that player; so making new characters isn't an option. On the other hand, I'm not one to fudge the dice one way or the other... To do so takes the risk and therefor the challenge and fun from me, and I would imagine them if they ever found out.</p><p></p><p>Currently however everyone's pretty low level so even 500 gp is nearly insurmountable.. I want death to have the effect of "Damn, that really sucks" without actually making it less fun for them. </p><p></p><p>I feel taking away xp could alter the balance of power within the party too much and could ultimately lead to one person having less fun. On the other hand using a set amount of money regardless of what it is, could lead to the raise dead ritual being unattainable.</p><p></p><p>I'm toying with the idea of it costing 1/4 their non-item wealth in addition to their most valuable item as a sacrifice to the gods or some such.. Since no one has actually died yet, I'm not sure how this will work in practice... What do you guys think about that methodology.. In addition does anyone have any other idea's that would scale well with level but leave no possibility for losing the character permanently or altering the balance of power within the party to any great degree?</p></blockquote><p></p>
[QUOTE="mattmcan, post: 5686718, member: 6682595"] I'm currently running a campaign where having someone lose a character could very likely mean losing that player; so making new characters isn't an option. On the other hand, I'm not one to fudge the dice one way or the other... To do so takes the risk and therefor the challenge and fun from me, and I would imagine them if they ever found out. Currently however everyone's pretty low level so even 500 gp is nearly insurmountable.. I want death to have the effect of "Damn, that really sucks" without actually making it less fun for them. I feel taking away xp could alter the balance of power within the party too much and could ultimately lead to one person having less fun. On the other hand using a set amount of money regardless of what it is, could lead to the raise dead ritual being unattainable. I'm toying with the idea of it costing 1/4 their non-item wealth in addition to their most valuable item as a sacrifice to the gods or some such.. Since no one has actually died yet, I'm not sure how this will work in practice... What do you guys think about that methodology.. In addition does anyone have any other idea's that would scale well with level but leave no possibility for losing the character permanently or altering the balance of power within the party to any great degree? [/QUOTE]
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