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Raise Dead in your 4e Game
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<blockquote data-quote="brainstorm" data-source="post: 5052881" data-attributes="member: 45712"><p>I used to not like Raise Dead (and Resurrection back in the day) because it just didn't seem very realistic. You die and you should be dead, right? Otherwise, you'd have people dying and coming back all the time, right?</p><p> </p><p>A few years ago I came to the realization that it isn't realistic nor should it be. D&D is uber-fantasy; and unlike most novelized or tv/movie fantasy, it has a variety of power sources driving the world. Death is only permanent to the peasantry. If you have enough money, you can come back from the dead, provided you didn't die a "natural" death. Kings and nobility do it all the time. Peasants resent the fact that the wealthy can bring loved-ones back but they can't. Priests can't provide Raise Dead rituals on charity because every ritual costs more than the average church makes in a year in offerings and tithings.</p><p> </p><p>However, as a balancing mechanic, I've also incorporated a Permanent Death ritual into my campaign, which prevents Raise Dead from working. It's more of a story-driver than it is a useful mechanic for the players, though it can be if they want to ensure that a bad guy they killed remains dead. It's exactly the same as the Raise Dead ritual in cost and time requirements and the effect is that the soul of the deceased is locked-out of the world of the living and can only return as an undead creature. This ritual is used mostly by assassins and necromancers.</p></blockquote><p></p>
[QUOTE="brainstorm, post: 5052881, member: 45712"] I used to not like Raise Dead (and Resurrection back in the day) because it just didn't seem very realistic. You die and you should be dead, right? Otherwise, you'd have people dying and coming back all the time, right? A few years ago I came to the realization that it isn't realistic nor should it be. D&D is uber-fantasy; and unlike most novelized or tv/movie fantasy, it has a variety of power sources driving the world. Death is only permanent to the peasantry. If you have enough money, you can come back from the dead, provided you didn't die a "natural" death. Kings and nobility do it all the time. Peasants resent the fact that the wealthy can bring loved-ones back but they can't. Priests can't provide Raise Dead rituals on charity because every ritual costs more than the average church makes in a year in offerings and tithings. However, as a balancing mechanic, I've also incorporated a Permanent Death ritual into my campaign, which prevents Raise Dead from working. It's more of a story-driver than it is a useful mechanic for the players, though it can be if they want to ensure that a bad guy they killed remains dead. It's exactly the same as the Raise Dead ritual in cost and time requirements and the effect is that the soul of the deceased is locked-out of the world of the living and can only return as an undead creature. This ritual is used mostly by assassins and necromancers. [/QUOTE]
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