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Raise dead issue
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<blockquote data-quote="shilsen" data-source="post: 170163" data-attributes="member: 198"><p>I'm using the following house rule in my campaign.</p><p></p><p>When a character is brought back from the dead, he loses XP equal to (his level - 1) x 1000. For example, a 5th level PC will lose 4000 XP when resurrected. A first level PC may not be brought back from the dead. This XP loss may lead to a reduction in level, with the usual results. The PC also permanently loses 1 point of Constitution. This XP and Con loss may not be repaired by any mortal spell, not even Wish or Miracle.</p><p></p><p>It achieves some things that the current raise dead rules don't, some of which have to do with game mechanics and others don't. Firstly, it has a fixed XP loss depending on the level at which the character died, so if one dies with 14,999 XP (1 less than 6th) and one dies at 10,001 XP (1 more than 5th), they don't come back with the same XP total, which they do under the current rules. Secondly, the permanent loss of Con makes it a much more serious deal.</p><p></p><p>From a roleplaying perspective, getting someone outside the party to cast a raise dead spell is extremely difficult, and even if you manage to do so, it wil probably require substantial payment of some kind (usually not cash). Also, there is a possibility that a raise dead will simply not work, depending on the character, his deity, etc. So while raise dead does remain as an option, it's not an easy one.</p></blockquote><p></p>
[QUOTE="shilsen, post: 170163, member: 198"] I'm using the following house rule in my campaign. When a character is brought back from the dead, he loses XP equal to (his level - 1) x 1000. For example, a 5th level PC will lose 4000 XP when resurrected. A first level PC may not be brought back from the dead. This XP loss may lead to a reduction in level, with the usual results. The PC also permanently loses 1 point of Constitution. This XP and Con loss may not be repaired by any mortal spell, not even Wish or Miracle. It achieves some things that the current raise dead rules don't, some of which have to do with game mechanics and others don't. Firstly, it has a fixed XP loss depending on the level at which the character died, so if one dies with 14,999 XP (1 less than 6th) and one dies at 10,001 XP (1 more than 5th), they don't come back with the same XP total, which they do under the current rules. Secondly, the permanent loss of Con makes it a much more serious deal. From a roleplaying perspective, getting someone outside the party to cast a raise dead spell is extremely difficult, and even if you manage to do so, it wil probably require substantial payment of some kind (usually not cash). Also, there is a possibility that a raise dead will simply not work, depending on the character, his deity, etc. So while raise dead does remain as an option, it's not an easy one. [/QUOTE]
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