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Raise Dead now costs 5000 GP!
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<blockquote data-quote="Mercule" data-source="post: 975670" data-attributes="member: 5100"><p>Honestly, I don't think that characters much below 10th should have an expectation of access to any sort of Raising effect.</p><p></p><p>IMHO, the high end of availability to Raise effects is that they just typically aren't for sale. The Cleric gets it at 9th level. Either don't die before then or make sure the right people owe you a favor.</p><p></p><p>The low end of availability is that Raise effects are typically not for sale. Strike Resurrection and True Res from the books and move Raise Dead to a 9th level spell with a 25,000 gp component. Same guidelines as above.</p><p></p><p>Somewhere between the two, in my mind, is an option that makes it available for a price from the right people.</p><p></p><p>I think it stains credulity that in a game of 4 PCs there would be more than one Raise of some sort between them in 20 levels of play. For six PCs, I could see two.</p><p></p><p>Ideally, I think that Raises should be viewed a lot like having an artifact in your game. Stories should be told about how you were once involved in a game that included a Raise -- and it wasn't done cheesy or anything.</p><p></p><p>Of course, given the realities of this being a game where dice or a DM's judgement can give out and cause a pretty pathetic death, the 3.5 revision is a reasonable compromise.</p></blockquote><p></p>
[QUOTE="Mercule, post: 975670, member: 5100"] Honestly, I don't think that characters much below 10th should have an expectation of access to any sort of Raising effect. IMHO, the high end of availability to Raise effects is that they just typically aren't for sale. The Cleric gets it at 9th level. Either don't die before then or make sure the right people owe you a favor. The low end of availability is that Raise effects are typically not for sale. Strike Resurrection and True Res from the books and move Raise Dead to a 9th level spell with a 25,000 gp component. Same guidelines as above. Somewhere between the two, in my mind, is an option that makes it available for a price from the right people. I think it stains credulity that in a game of 4 PCs there would be more than one Raise of some sort between them in 20 levels of play. For six PCs, I could see two. Ideally, I think that Raises should be viewed a lot like having an artifact in your game. Stories should be told about how you were once involved in a game that included a Raise -- and it wasn't done cheesy or anything. Of course, given the realities of this being a game where dice or a DM's judgement can give out and cause a pretty pathetic death, the 3.5 revision is a reasonable compromise. [/QUOTE]
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Raise Dead now costs 5000 GP!
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