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*Pathfinder & Starfinder
Raise Dead now costs 5000 GP!
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<blockquote data-quote="Agback" data-source="post: 975966" data-attributes="member: 5328"><p>It <em>is</em> a miracle of religious faith. But you <em>also</em> need a 500 GP diamond from Wal-Mart.</p><p></p><p>And I never liked that. If a god wants somebody raised, it ought to be able to do that, not need a honking great gemstone.</p><p></p><p>As for commercial resurrection, the economical approach was always and still is to build a wondrous item that grinds out a fixed number every day. According to the table on p 242 of the DMG a<em>Mitre of Raise Dead x5 per day</em> will cost 250,000 worth of diamonds, 40,500 worth of other materials and services, 81 days of effort from a cleric of at least 9th level who knows 'Craft Wondrous Item', and personal mana from the cleric amounting to 3240 experience points. At the recommended price for such a cleric's time and bits of his soul, the cost to the god/cult would be the equivalent of 331,000 GP.</p><p></p><p>Five 'Raise Dead's per day, six days per week, comes to about 1,560 raisings per year. That would only be a prospect for a large cult, even in a dangerous D&D world. Figuring a life expectancy of 30 years, you would need a population of nearly fifty thousand Faithful to need that many raisings. But for any cult that can scrape together the wherewithal, what a wonderful thing it would be to be able to Raise any member of member's child who died prematurely!</p><p></p><p>Supposing a very generous 10% per annum real return on capital, making a <em>Mitre of Raise Dead</em> would cost the cult that did so approximately 21.2 GP per Raising, which I don't doubt the Faithful would be happy to pay, either 'per service' or on a contributory basis of, say, 10 SP per year. That is, providing the cult can get the volume of turnover. For a smaller cult that nevertheless has the means to make such a piece of ecclesiastical headgear, it must be very attractive to Raise the worshippers of friendly gods provided that they help to amortise the investment.</p><p></p><p>Regards,</p><p></p><p></p><p>Agback</p></blockquote><p></p>
[QUOTE="Agback, post: 975966, member: 5328"] It [i]is[/i] a miracle of religious faith. But you [i]also[/i] need a 500 GP diamond from Wal-Mart. And I never liked that. If a god wants somebody raised, it ought to be able to do that, not need a honking great gemstone. As for commercial resurrection, the economical approach was always and still is to build a wondrous item that grinds out a fixed number every day. According to the table on p 242 of the DMG a[i]Mitre of Raise Dead x5 per day[/i] will cost 250,000 worth of diamonds, 40,500 worth of other materials and services, 81 days of effort from a cleric of at least 9th level who knows 'Craft Wondrous Item', and personal mana from the cleric amounting to 3240 experience points. At the recommended price for such a cleric's time and bits of his soul, the cost to the god/cult would be the equivalent of 331,000 GP. Five 'Raise Dead's per day, six days per week, comes to about 1,560 raisings per year. That would only be a prospect for a large cult, even in a dangerous D&D world. Figuring a life expectancy of 30 years, you would need a population of nearly fifty thousand Faithful to need that many raisings. But for any cult that can scrape together the wherewithal, what a wonderful thing it would be to be able to Raise any member of member's child who died prematurely! Supposing a very generous 10% per annum real return on capital, making a [i]Mitre of Raise Dead[/i] would cost the cult that did so approximately 21.2 GP per Raising, which I don't doubt the Faithful would be happy to pay, either 'per service' or on a contributory basis of, say, 10 SP per year. That is, providing the cult can get the volume of turnover. For a smaller cult that nevertheless has the means to make such a piece of ecclesiastical headgear, it must be very attractive to Raise the worshippers of friendly gods provided that they help to amortise the investment. Regards, Agback [/QUOTE]
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Raise Dead now costs 5000 GP!
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