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Raise Dead now costs 5000 GP!
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<blockquote data-quote="AuraSeer" data-source="post: 977194" data-attributes="member: 1331"><p>Exactly! It's a <strong>game</strong>, not a novel. The idea is for everyone to have fun, even if the DM needs to modify his grand vision of a perfectly realistic world simulation.</p><p></p><p>Some people say "just roll up another character," but that's hardly a trivial operation. We play a single two-hour session per week, and the players IMC are not all experts on the rules. Creating a levelled character, choosing feats and skills, and purchasing equipment, can take as long as an hour. That's half a session that the player is just sitting there flipping pages in the rulebooks, not participating in the <strong>game</strong> that he took time out of his schedule to play. Wasting 50% of your game time for a week is not considered fun.</p><p></p><p>That's not even counting the extra time that some gamers spend on our characters. We prefer to keep them around, rather than discarding them because of a few low rolls. If my campaign used the 3.5 cost for <em>raise dead</em>, my 9th-level PC would have had zero wealth left after his second death. When he rolled yet another natural 1 on a save and died for the third time, Andy Collins wanted me to burn the sheet, trash the backstory, chuck his campaign diary, destroy all the work I ever did on the character, and start the whole thing over? Because he thinks it'd be "special"? Andy must be a real jerk.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 977194, member: 1331"] Exactly! It's a [b]game[/b], not a novel. The idea is for everyone to have fun, even if the DM needs to modify his grand vision of a perfectly realistic world simulation. Some people say "just roll up another character," but that's hardly a trivial operation. We play a single two-hour session per week, and the players IMC are not all experts on the rules. Creating a levelled character, choosing feats and skills, and purchasing equipment, can take as long as an hour. That's half a session that the player is just sitting there flipping pages in the rulebooks, not participating in the [b]game[/b] that he took time out of his schedule to play. Wasting 50% of your game time for a week is not considered fun. That's not even counting the extra time that some gamers spend on our characters. We prefer to keep them around, rather than discarding them because of a few low rolls. If my campaign used the 3.5 cost for [i]raise dead[/i], my 9th-level PC would have had zero wealth left after his second death. When he rolled yet another natural 1 on a save and died for the third time, Andy Collins wanted me to burn the sheet, trash the backstory, chuck his campaign diary, destroy all the work I ever did on the character, and start the whole thing over? Because he thinks it'd be "special"? Andy must be a real jerk. [/QUOTE]
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