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Raise Dead now costs 5000 GP!
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<blockquote data-quote="FreeTheSlaves" data-source="post: 978027" data-attributes="member: 9952"><p>I hate level loss and won't institute any rule that involves it.</p><p></p><p>Imc I use a compulsory 'quest' spell on all those ressurected as decided by the cleric in accordance to their religion. While undertaking a 'death-quest' you cannot be raised if you die and if you renege, your link to life can be revoked and again death is unraisable. Plus a material componant.</p><p></p><p>Pros: No level loss. Can create an adventure hook out of thin air. </p><p></p><p>Cons: The quest needs to be significant in difficulty for it to be valued. The quest needs to be compatible with both religion and character. The quest has to be undertaken immediately and this may detract from the campaign plot, best to keep the quest tied to the advancing plot somehow.</p><p></p><p>I really don't care how expensive the diamonds needed are and so 5000 is ok to me.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 978027, member: 9952"] I hate level loss and won't institute any rule that involves it. Imc I use a compulsory 'quest' spell on all those ressurected as decided by the cleric in accordance to their religion. While undertaking a 'death-quest' you cannot be raised if you die and if you renege, your link to life can be revoked and again death is unraisable. Plus a material componant. Pros: No level loss. Can create an adventure hook out of thin air. Cons: The quest needs to be significant in difficulty for it to be valued. The quest needs to be compatible with both religion and character. The quest has to be undertaken immediately and this may detract from the campaign plot, best to keep the quest tied to the advancing plot somehow. I really don't care how expensive the diamonds needed are and so 5000 is ok to me. [/QUOTE]
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Raise Dead now costs 5000 GP!
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