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Raise Dead now costs 5000 GP!
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<blockquote data-quote="green slime" data-source="post: 978173" data-attributes="member: 1325"><p>So, would you choose to stay dead, or come back alive a grad student? Not much choice there. Given the commonality of levelled NPCs, raise dead is still fairly common. </p><p></p><p>The level loss sucks because it means the adventuring character is far more likely to die again. The average level of the party gets all spread out, and it becomes more difficult to challenge all the players equally.</p><p></p><p>It would be far better if the game had a system whereby the "heroes" could avoid certain death, (without DM fudges) rather than allowing the return from death be something that is not only achievable, it is expected at a certain level of play. You know sooner or later, your character is going to die, but it matters not.</p><p></p><p>Death is such a huge part of life, our stories, myths and legends, and yet in this game, it is as meaningless as the porridge the farmer had for breakfast. No Epic quests of legend to defeat death here.</p><p></p><p>Being raised from the dead isn't heroic. Let the heroes avoid the death, through use of action points or similar. Then should bad misfortune strike, the story and legend of the character can continue, in the memory of the players.</p><p></p><p></p><p></p><p>And you have first hand experience of this?!?! Or is this just an opinion, as valid as others?</p><p></p><p></p><p></p><p>Because it disrupts the versimilitude of my game? Because none of the other examples listed actually cause any player expectations as to how ordinary people live their lives? Because there is then no logical reason why even the moderately wealthy die young? Because so many plot devices and adventures become completely pointless, or at best contrived and ludicrous, after a certain level. </p><p></p><p>You can't have a murder mystery, without involving magic in the murder, and once you involve magic, any use of logic flys out the window. Thus the solution of the murder relies not upon the use of logic (as a good detective story) but on how well the player can manipulate the PHB spell section.</p><p></p><p>IMO, a cheap <em>raise dead</em> cheapens the gaming experience. It stays as is in my Greyhawk campaign, but in my homebrew, returning from the dead is not an option.</p></blockquote><p></p>
[QUOTE="green slime, post: 978173, member: 1325"] So, would you choose to stay dead, or come back alive a grad student? Not much choice there. Given the commonality of levelled NPCs, raise dead is still fairly common. The level loss sucks because it means the adventuring character is far more likely to die again. The average level of the party gets all spread out, and it becomes more difficult to challenge all the players equally. It would be far better if the game had a system whereby the "heroes" could avoid certain death, (without DM fudges) rather than allowing the return from death be something that is not only achievable, it is expected at a certain level of play. You know sooner or later, your character is going to die, but it matters not. Death is such a huge part of life, our stories, myths and legends, and yet in this game, it is as meaningless as the porridge the farmer had for breakfast. No Epic quests of legend to defeat death here. Being raised from the dead isn't heroic. Let the heroes avoid the death, through use of action points or similar. Then should bad misfortune strike, the story and legend of the character can continue, in the memory of the players. And you have first hand experience of this?!?! Or is this just an opinion, as valid as others? Because it disrupts the versimilitude of my game? Because none of the other examples listed actually cause any player expectations as to how ordinary people live their lives? Because there is then no logical reason why even the moderately wealthy die young? Because so many plot devices and adventures become completely pointless, or at best contrived and ludicrous, after a certain level. You can't have a murder mystery, without involving magic in the murder, and once you involve magic, any use of logic flys out the window. Thus the solution of the murder relies not upon the use of logic (as a good detective story) but on how well the player can manipulate the PHB spell section. IMO, a cheap [i]raise dead[/i] cheapens the gaming experience. It stays as is in my Greyhawk campaign, but in my homebrew, returning from the dead is not an option. [/QUOTE]
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Raise Dead now costs 5000 GP!
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