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Raise Dead now costs 5000 GP!
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<blockquote data-quote="DMauricio" data-source="post: 978240" data-attributes="member: 12422"><p><strong>On being raised (kinda long-winded)</strong></p><p></p><p></p><p></p><p>I dunno. As a DM, I'm pretty annoyed at the change in cost.</p><p></p><p>Why should *every* town have a cleric that can cast raise dead?</p><p>This certainly doesn't happen in my campaigns.</p><p></p><p>In my campaign, the players are the only people with that kind of power level (unless they go to a major city/major temple or somesuch) and even in the event that there is an NPC cleric who can raise party members, its doubtful that they'd simply capitulate to raising a dead party member for only monetary means.</p><p></p><p>In other games I'm involved in (counting some run as a meat grinder/powergaming campaigns) its rare that we can get raised. Generally due to issues on if there is:</p><p>a: a willing cleric able to cast said spells </p><p>b: enough of the characters that the spells work</p><p>c: enough money in the group to pay for the cost of spell casting. (not counting material components)</p><p>d: character incentive to be raised. We use a house rule that unless the player states his character wants to be raised (prior to said character's demise) they can't be raised. (of course this has meant that there are opportunities where the players WANT their characters raised, but this doesn't happen too often - due to the restraints placed by good role playing. An example of this is the devout fighter who died mid battle - after accomplishing some deeds. The player decided that the character would not want to be raised... simply due to the fact that he had died in an according manner)</p><p></p><p></p><p>As written, only PC clerics would be able to cast raise dead for 500gp (certainly in the campaigns I've played in) </p><p>And with the 3.5 change, I don't know if this will be happening now. Though until I get a copy of the 3.5 core rules, and run a few sessions using the revised spell, I won't really know.</p><p></p><p></p><p>my $0.02</p><p></p><p></p><p>Dom</p></blockquote><p></p>
[QUOTE="DMauricio, post: 978240, member: 12422"] [b]On being raised (kinda long-winded)[/b] I dunno. As a DM, I'm pretty annoyed at the change in cost. Why should *every* town have a cleric that can cast raise dead? This certainly doesn't happen in my campaigns. In my campaign, the players are the only people with that kind of power level (unless they go to a major city/major temple or somesuch) and even in the event that there is an NPC cleric who can raise party members, its doubtful that they'd simply capitulate to raising a dead party member for only monetary means. In other games I'm involved in (counting some run as a meat grinder/powergaming campaigns) its rare that we can get raised. Generally due to issues on if there is: a: a willing cleric able to cast said spells b: enough of the characters that the spells work c: enough money in the group to pay for the cost of spell casting. (not counting material components) d: character incentive to be raised. We use a house rule that unless the player states his character wants to be raised (prior to said character's demise) they can't be raised. (of course this has meant that there are opportunities where the players WANT their characters raised, but this doesn't happen too often - due to the restraints placed by good role playing. An example of this is the devout fighter who died mid battle - after accomplishing some deeds. The player decided that the character would not want to be raised... simply due to the fact that he had died in an according manner) As written, only PC clerics would be able to cast raise dead for 500gp (certainly in the campaigns I've played in) And with the 3.5 change, I don't know if this will be happening now. Though until I get a copy of the 3.5 core rules, and run a few sessions using the revised spell, I won't really know. my $0.02 Dom [/QUOTE]
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Raise Dead now costs 5000 GP!
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