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Raise Dead now costs 5000 GP!
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<blockquote data-quote="Lord Pendragon" data-source="post: 984128" data-attributes="member: 707"><p>Well, reading this thread has certainly been an eye-opener! It's interesting to see how different people play this game.</p><p></p><p>Myself, as a player and as a DM--but mostly as a player--I'm against anything that makes <em>Raise Dead</em> tougher than it already is. I invest hours into my characters. I write short stories with them. I search for just the right picture for them over the Internet. My enjoyment of the game stems from seeing them grow and develop. To a lesser degree, this is the same if I'm a DM shepherding a group of PCs through my world.</p><p></p><p><em>Raise Dead</em> already hurts due to the level loss. Now it hurts even more. And the only people who are really hurt--people like me who would rather keep their PCs than roll up a new one.</p><p></p><p>Someone earlier in this thread said this change would "stimulate role-playing." I can't disagree more. Because if I know that in a game as deadly as D&D I won't be able to play my character for more than a few levels, I'm not going to put the time and emotion investiture in that I would have before. I'm going to create a combat-twink.</p><p></p><p>Or continue to play 3.0. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Edit: there, their, they're</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 984128, member: 707"] Well, reading this thread has certainly been an eye-opener! It's interesting to see how different people play this game. Myself, as a player and as a DM--but mostly as a player--I'm against anything that makes [i]Raise Dead[/i] tougher than it already is. I invest hours into my characters. I write short stories with them. I search for just the right picture for them over the Internet. My enjoyment of the game stems from seeing them grow and develop. To a lesser degree, this is the same if I'm a DM shepherding a group of PCs through my world. [i]Raise Dead[/i] already hurts due to the level loss. Now it hurts even more. And the only people who are really hurt--people like me who would rather keep their PCs than roll up a new one. Someone earlier in this thread said this change would "stimulate role-playing." I can't disagree more. Because if I know that in a game as deadly as D&D I won't be able to play my character for more than a few levels, I'm not going to put the time and emotion investiture in that I would have before. I'm going to create a combat-twink. Or continue to play 3.0. :D Edit: there, their, they're [/QUOTE]
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Raise Dead now costs 5000 GP!
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