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<blockquote data-quote="hong" data-source="post: 984176" data-attributes="member: 537"><p>I can think of a number of reasons why people haven't complained about WoT or SW:</p><p></p><p>- Lack of numbers. There are probably six people in the world playing WoT. There's probably more playing SW, but neither of them have anywhere near the userbase of D&D. Hence even if there's a lot of dissatisfaction, you're unlikely to hear it to the same extent.</p><p></p><p>- Related to that, fewer high-level campaigns. At lower levels, D&D functions fairly well without resurrection. It's only later on, when you have fighters dishing out 100 points of damage per round and wizards chucking disintegrates, that things get really dangerous.</p><p></p><p>- Fewer instakill effects. In D&D, there's plenty of things that can kill you with a failed save at high level. There aren't any such in WoT, IIRC. Star Wars has the broken VP/WP thing which potentially allows a 1st level stormtrooper to cut down even the most uber jedi, but there, the genre has a strong emphasis on heroes wading through hordes of wimpy mooks. So the problem doesn't show up as much as it might otherwise.</p><p></p><p>- Less of an emphasis on combat. For many (probably most) people, D&D is basically all about killing monsters and taking their stuff. If you're higher level, that just means you fight bigger monsters. The more fighting you do, the more PC deaths are going to result, and the greater the demand to be able to do something about it.</p><p></p><p>Before you say it, "so don't fight so much" is not a viable solution for D&D.</p></blockquote><p></p>
[QUOTE="hong, post: 984176, member: 537"] I can think of a number of reasons why people haven't complained about WoT or SW: - Lack of numbers. There are probably six people in the world playing WoT. There's probably more playing SW, but neither of them have anywhere near the userbase of D&D. Hence even if there's a lot of dissatisfaction, you're unlikely to hear it to the same extent. - Related to that, fewer high-level campaigns. At lower levels, D&D functions fairly well without resurrection. It's only later on, when you have fighters dishing out 100 points of damage per round and wizards chucking disintegrates, that things get really dangerous. - Fewer instakill effects. In D&D, there's plenty of things that can kill you with a failed save at high level. There aren't any such in WoT, IIRC. Star Wars has the broken VP/WP thing which potentially allows a 1st level stormtrooper to cut down even the most uber jedi, but there, the genre has a strong emphasis on heroes wading through hordes of wimpy mooks. So the problem doesn't show up as much as it might otherwise. - Less of an emphasis on combat. For many (probably most) people, D&D is basically all about killing monsters and taking their stuff. If you're higher level, that just means you fight bigger monsters. The more fighting you do, the more PC deaths are going to result, and the greater the demand to be able to do something about it. Before you say it, "so don't fight so much" is not a viable solution for D&D. [/QUOTE]
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