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<blockquote data-quote="Anubis the Doomseer" data-source="post: 984214" data-attributes="member: 12455"><p><em>Originally posted by hong </em></p><p><strong>- Lack of numbers.</strong></p><p></p><p>Granted for WoT, but I know what the sales figures were for Star Wars Revised. This is a dangerous argument however, because it can be turned around - how many people were complaining for/against the changes in Resurrecvtion now? So far on this thread I have quickly counted maybe 4 people out of 20 who posted complaining about the change. And the rest seem to approve fo the change. So arguing that it was a bad decision is already a minority (those who don't like it) of a minority (those who post here) of a minority (those who play without house rules or who play D&D).</p><p></p><p><strong>- Related to that, fewer high-level campaigns.</strong></p><p></p><p>This complaint (and to an extent many of your others) seem to skirt the main issue which is a flawed combat system and reinforce my argument that cheap resurrection = band-aid solution to a broken sacred cow.</p><p></p><p><strong> At lower levels, D&D functions fairly well without resurrection.</strong></p><p></p><p>At lower levels D&D is, if anything, even more deadly. Any critical will kill most PCs - optimized or not. Saving throws suck, low ACs, bad Spot levels, lack of compensating magic, lack of Feats, etc. If the game works at this level of lethality and not at the other perhaps the problem is more a matter of perception and expectation instead of actual mechanics?</p><p></p><p><strong>- Fewer instakill effects.</strong></p><p></p><p>3.5 has nerfed most of the remaining instant-kills. And again, there are more at lower level in all 3 games (D&D, WoT d20, SW d20) since most effects that do reasonable damage ARE instant-kills to low hit point characters.</p><p></p><p><strong>- Less of an emphasis on combat. For many (probably most) people, D&D is basically all about killing monsters and taking their stuff.</strong></p><p></p><p>So is Diablo II - but you notice that along with this style of play comes a distain for cheap "re-loading" of saved games.</p><p></p><p><strong>Before you say it, "so don't fight so much" is not a viable solution for D&D. </strong></p><p></p><p>Really, and all this time I've had just about everyone trying to tell me that D&D isn't all about killing things and taking their stuff, that I could have role-playing and other elements in it.</p><p></p><p>Anyway - much of your argument is nonsensical - you complain that at high levels this is unfair, but at high-levels aren't you making about 5000gp per encounter, or have easy access to that sort of cash in the form of magic item creation or performing services? At the level you are complaining about (high-level) the cost of the spell is of little real consequence. Even less if you find a scroll or a staff/rod which casts the spell for you.</p><p></p><p>At low levels (what everyone else is complaining about) you just said there isn't that much of a problem. Further if the problem was really at low/mid-levels then wouldn't we be hearing more complaints from WoT/SW/d20 Modern gamers, since you posit that the bulk of their games take place in this low to mid level range?</p><p></p><p>- Ma'at</p></blockquote><p></p>
[QUOTE="Anubis the Doomseer, post: 984214, member: 12455"] [i]Originally posted by hong [/i] [B]- Lack of numbers.[/b] Granted for WoT, but I know what the sales figures were for Star Wars Revised. This is a dangerous argument however, because it can be turned around - how many people were complaining for/against the changes in Resurrecvtion now? So far on this thread I have quickly counted maybe 4 people out of 20 who posted complaining about the change. And the rest seem to approve fo the change. So arguing that it was a bad decision is already a minority (those who don't like it) of a minority (those who post here) of a minority (those who play without house rules or who play D&D). [b]- Related to that, fewer high-level campaigns.[/b] This complaint (and to an extent many of your others) seem to skirt the main issue which is a flawed combat system and reinforce my argument that cheap resurrection = band-aid solution to a broken sacred cow. [b] At lower levels, D&D functions fairly well without resurrection.[/b] At lower levels D&D is, if anything, even more deadly. Any critical will kill most PCs - optimized or not. Saving throws suck, low ACs, bad Spot levels, lack of compensating magic, lack of Feats, etc. If the game works at this level of lethality and not at the other perhaps the problem is more a matter of perception and expectation instead of actual mechanics? [b]- Fewer instakill effects.[/b] 3.5 has nerfed most of the remaining instant-kills. And again, there are more at lower level in all 3 games (D&D, WoT d20, SW d20) since most effects that do reasonable damage ARE instant-kills to low hit point characters. [b]- Less of an emphasis on combat. For many (probably most) people, D&D is basically all about killing monsters and taking their stuff.[/b] So is Diablo II - but you notice that along with this style of play comes a distain for cheap "re-loading" of saved games. [b]Before you say it, "so don't fight so much" is not a viable solution for D&D. [/B] Really, and all this time I've had just about everyone trying to tell me that D&D isn't all about killing things and taking their stuff, that I could have role-playing and other elements in it. Anyway - much of your argument is nonsensical - you complain that at high levels this is unfair, but at high-levels aren't you making about 5000gp per encounter, or have easy access to that sort of cash in the form of magic item creation or performing services? At the level you are complaining about (high-level) the cost of the spell is of little real consequence. Even less if you find a scroll or a staff/rod which casts the spell for you. At low levels (what everyone else is complaining about) you just said there isn't that much of a problem. Further if the problem was really at low/mid-levels then wouldn't we be hearing more complaints from WoT/SW/d20 Modern gamers, since you posit that the bulk of their games take place in this low to mid level range? - Ma'at [/QUOTE]
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