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Raise Dead now costs 5000 GP!
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<blockquote data-quote="Al" data-source="post: 989296" data-attributes="member: 2486"><p>However, once again, this hurts PCs much more than it does plot NPCs. As I have already said, the king can easily afford 20,000gp. Heck, a castle costs 500,000gp, so raising the king at 20k is probably a deal. At 5k, it's almost definitely going to be performed unless there are roleplaying or mechanical restrictions- which block raising at whatever the cost. Look at the amount that supposedly ransomed King Richard I when he was captured by Leopold of Austria...</p><p></p><p>To PCs, however, these costs are punitive, and players are far more likely to just introduce new characters- which creates all sorts of problems (see pp.1-5 of this thread, especially Lord Pendragon). Especially since PCs tend to die reasonably often (at high levels, every 3-4 encounters is probably not an unreasonable estimate- see hong's account of RttToEE), this is extremely harsh: kings tend to only get assassinated once or twice. Assassinating a king enough times until the royal exchequer runs out of money is probably unfeasible unless the state is impoverished, or, once again, roleplaying blockades are implaced- even at 20k. Sure, you could jack up the prices until no nation could afford it at a reasonable rate (say, 500 billion) but then it's probably out of the PCs' league.</p><p></p><p>So it creates lots of problems, whilst solving very few. It hurts PCs far more than it does NPCs. Either low-cost raise dead or high-difficulty raise dead works, since PCs and important plot NPCs can keep in step with accessibility of resurrection. High-cost, low-difficulty raise dead just screws over the PCs without necessarily adding the much-vaunted low-resurrection verisimilitude.</p></blockquote><p></p>
[QUOTE="Al, post: 989296, member: 2486"] However, once again, this hurts PCs much more than it does plot NPCs. As I have already said, the king can easily afford 20,000gp. Heck, a castle costs 500,000gp, so raising the king at 20k is probably a deal. At 5k, it's almost definitely going to be performed unless there are roleplaying or mechanical restrictions- which block raising at whatever the cost. Look at the amount that supposedly ransomed King Richard I when he was captured by Leopold of Austria... To PCs, however, these costs are punitive, and players are far more likely to just introduce new characters- which creates all sorts of problems (see pp.1-5 of this thread, especially Lord Pendragon). Especially since PCs tend to die reasonably often (at high levels, every 3-4 encounters is probably not an unreasonable estimate- see hong's account of RttToEE), this is extremely harsh: kings tend to only get assassinated once or twice. Assassinating a king enough times until the royal exchequer runs out of money is probably unfeasible unless the state is impoverished, or, once again, roleplaying blockades are implaced- even at 20k. Sure, you could jack up the prices until no nation could afford it at a reasonable rate (say, 500 billion) but then it's probably out of the PCs' league. So it creates lots of problems, whilst solving very few. It hurts PCs far more than it does NPCs. Either low-cost raise dead or high-difficulty raise dead works, since PCs and important plot NPCs can keep in step with accessibility of resurrection. High-cost, low-difficulty raise dead just screws over the PCs without necessarily adding the much-vaunted low-resurrection verisimilitude. [/QUOTE]
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Raise Dead now costs 5000 GP!
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