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Raise Dead now costs 5000 GP!
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<blockquote data-quote="Gizzard" data-source="post: 989733" data-attributes="member: 527"><p>Well, that gets into my second point. Sep is not running a meatgrinder campaign. Or the sort of campaign where Mostin's player is going to throw a fit and say "I just can't play Mostin if he's only 22nd level instead of 23rd" if he were to get killed for that matter. ;-) </p><p></p><p>So, 500G or 5000G or even 25000G is pretty irrelevant; if Mostin died everyone would come up with the cash to get him Ressed or else the Paladin's temple would step in. </p><p></p><p>People aren't complaining about the effects of high level characters dying once; they're complaining about the effects of high level players dying <em>a lot</em>. To which I say - if your high level character is dying every other session you've got more problems than 5000G is going to fix. If you enjoy playing meatgrinders, go forth and prosper. But meatgrinders are a tricky animal, and one that trips up a lot of gaming groups. Changing the price of Raise Dead puts a dent in this style of gaming, but its really more a problem with the Meatgrinder as an art form rather than whether Raise Dead costs any particular amount.</p></blockquote><p></p>
[QUOTE="Gizzard, post: 989733, member: 527"] Well, that gets into my second point. Sep is not running a meatgrinder campaign. Or the sort of campaign where Mostin's player is going to throw a fit and say "I just can't play Mostin if he's only 22nd level instead of 23rd" if he were to get killed for that matter. ;-) So, 500G or 5000G or even 25000G is pretty irrelevant; if Mostin died everyone would come up with the cash to get him Ressed or else the Paladin's temple would step in. People aren't complaining about the effects of high level characters dying once; they're complaining about the effects of high level players dying [i]a lot[/i]. To which I say - if your high level character is dying every other session you've got more problems than 5000G is going to fix. If you enjoy playing meatgrinders, go forth and prosper. But meatgrinders are a tricky animal, and one that trips up a lot of gaming groups. Changing the price of Raise Dead puts a dent in this style of gaming, but its really more a problem with the Meatgrinder as an art form rather than whether Raise Dead costs any particular amount. [/QUOTE]
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Raise Dead now costs 5000 GP!
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