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Raise Dead now costs 5000 GP!
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<blockquote data-quote="Gizzard" data-source="post: 990664" data-attributes="member: 527"><p>I believe Shomei is an NPC. I don't recall Tarl, so I suspect he was an NPC as well?</p><p></p><p>It's interesting to discuss Sepulchrave's campaign, since its obviously a benchmark - the sort of campaign people aspire to run. In any case, over all the time of the story hour there have been very few PC deaths. If I recall Mostin, Nwm, Eadric and Ortwin are the original 4 PCs. They're all still around, Ortwin even more Ortwin than ever in his new form. This despite "broken" spells like Time Stop, Horrid Wilting and Finger of Death being thrown around with abandon. Also despite, as you point out, Sep's house rules on Raises. </p><p></p><p>It's certainly not a "meatgrinder" campaign in the way RttToH or CotSQ supposedly are. </p><p></p><p>Now, IMHO, there are a couple things going on here. First, Sep is experienced enough to know how to match his party to the challenges they face. And his players are experienced enough not to get in over their heads. </p><p></p><p>The danger rate has increased a lot in the last few sessions, but that's not a function of the party's level. First up, Sepulchrave has thrown some new monsters at the party and discovered the hard way that their CRs were off (the Chimera.) Second, the players have decided to step into the way of danger, they have moved away from the home that they understand and are now out in uncharted territory with an insanely powerful foe opposing them. </p><p></p><p>Anyway, my original point was more that the people complaining about dying many times seemed to be playing meatgrinders. Since Sep has managed to run a successful campaign up into Epic Levels without allowing Raise Dead or Ressurections, I take that as proof that high levels don't automatically equal a collosal death rate. And, extending from that, that the 5000G fine for dying is still a minor penalty.</p><p></p><p>-edit-</p><p>Digression: Back to the original thought; I don't see the material cost of Raise Dead making much difference in anyone's Story Hour that I read. I haven't read any CotSQ or RttToH Story Hours (because I <strong>dont want spoilers!</strong>) but they might be interesting subjects for research on how the cost change would affect PCs. Ie, can someone point out a Story Hour where it would make a difference whether Resses were 5000G or 25000G? And, if not, does that mean that it's not going to be as big a deal as people are worried about?</p></blockquote><p></p>
[QUOTE="Gizzard, post: 990664, member: 527"] I believe Shomei is an NPC. I don't recall Tarl, so I suspect he was an NPC as well? It's interesting to discuss Sepulchrave's campaign, since its obviously a benchmark - the sort of campaign people aspire to run. In any case, over all the time of the story hour there have been very few PC deaths. If I recall Mostin, Nwm, Eadric and Ortwin are the original 4 PCs. They're all still around, Ortwin even more Ortwin than ever in his new form. This despite "broken" spells like Time Stop, Horrid Wilting and Finger of Death being thrown around with abandon. Also despite, as you point out, Sep's house rules on Raises. It's certainly not a "meatgrinder" campaign in the way RttToH or CotSQ supposedly are. Now, IMHO, there are a couple things going on here. First, Sep is experienced enough to know how to match his party to the challenges they face. And his players are experienced enough not to get in over their heads. The danger rate has increased a lot in the last few sessions, but that's not a function of the party's level. First up, Sepulchrave has thrown some new monsters at the party and discovered the hard way that their CRs were off (the Chimera.) Second, the players have decided to step into the way of danger, they have moved away from the home that they understand and are now out in uncharted territory with an insanely powerful foe opposing them. Anyway, my original point was more that the people complaining about dying many times seemed to be playing meatgrinders. Since Sep has managed to run a successful campaign up into Epic Levels without allowing Raise Dead or Ressurections, I take that as proof that high levels don't automatically equal a collosal death rate. And, extending from that, that the 5000G fine for dying is still a minor penalty. -edit- Digression: Back to the original thought; I don't see the material cost of Raise Dead making much difference in anyone's Story Hour that I read. I haven't read any CotSQ or RttToH Story Hours (because I [B]dont want spoilers![/B]) but they might be interesting subjects for research on how the cost change would affect PCs. Ie, can someone point out a Story Hour where it would make a difference whether Resses were 5000G or 25000G? And, if not, does that mean that it's not going to be as big a deal as people are worried about? [/QUOTE]
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Raise Dead now costs 5000 GP!
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