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<blockquote data-quote="Henry" data-source="post: 991684" data-attributes="member: 158"><p>However, back in 1st edition, I and all the players in our group would have GLADLY taken the CON loss, because between 7 and 14th, con loss didn't matter one darned whit, except for system shocks and resurrection survival, which we hated to use. </p><p></p><p>Taken together, it's a perfectly workable machanic, to make deat a dicey proposition (pun intended), but throwing one out tended to make it more worthwhile.</p><p></p><p>Even today, Level loss is so despised that people would rather wait to be True Res'ed, rather than be resurrected now. If level loss were the ONLY thing available, it still acts as a deterrent to recklessness, while allowing beloved characters to return.</p><p></p><p>While I hate nechanics that FORCE you make a new character after one bad dice roll, I dislike people using resurrections so fluidly that death is about as inconvenient as a road trip to another state.</p></blockquote><p></p>
[QUOTE="Henry, post: 991684, member: 158"] However, back in 1st edition, I and all the players in our group would have GLADLY taken the CON loss, because between 7 and 14th, con loss didn't matter one darned whit, except for system shocks and resurrection survival, which we hated to use. Taken together, it's a perfectly workable machanic, to make deat a dicey proposition (pun intended), but throwing one out tended to make it more worthwhile. Even today, Level loss is so despised that people would rather wait to be True Res'ed, rather than be resurrected now. If level loss were the ONLY thing available, it still acts as a deterrent to recklessness, while allowing beloved characters to return. While I hate nechanics that FORCE you make a new character after one bad dice roll, I dislike people using resurrections so fluidly that death is about as inconvenient as a road trip to another state. [/QUOTE]
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