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<blockquote data-quote="AuraSeer" data-source="post: 991916" data-attributes="member: 1331"><p>Okay, that's a whoooole other set of issues. Some people enjoy making life difficult for the DM, some people refuse to have a good time unless they're in control, and some people are just irritating self-centered powergamers. Those people are jerks who should be reeducated with a sharp stick, but they have nothing to do with the topic at hand. They'll complain regardless of whether the DM injects "balance, wonder, and imagination" or not.</p><p></p><p>My post was addressing a different point: the DM does not create a campaign world in isolation. It's only a means to an end, a vehicle for helping everyone have fun.</p><p></p><p>In the post you originally replied to, <strong>Dinkeldog</strong> was pointing out a way for players to tell their DMs they're unsatisfied with a campaign. It's perfectly acceptable for players to react to campaign changes by saying "We don't want to play a game like that." Of course it is equally acceptable for the DM to refuse to run the style of game they like, but then he will need to find another group to play with.</p><p></p><p>I have encountered DMs who treat their worlds as perfect works of art, to be gazed at and adored but never, ever critiqued. Any player who dares to roll his eyes at the "wonder" or "realism" is immediately labelled a roll-playing hack-and-slash munchkin philistine, and his input is totally ignored. Such DMs are also jerks who should be reeducated with a sharp stick.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 991916, member: 1331"] Okay, that's a whoooole other set of issues. Some people enjoy making life difficult for the DM, some people refuse to have a good time unless they're in control, and some people are just irritating self-centered powergamers. Those people are jerks who should be reeducated with a sharp stick, but they have nothing to do with the topic at hand. They'll complain regardless of whether the DM injects "balance, wonder, and imagination" or not. My post was addressing a different point: the DM does not create a campaign world in isolation. It's only a means to an end, a vehicle for helping everyone have fun. In the post you originally replied to, [b]Dinkeldog[/b] was pointing out a way for players to tell their DMs they're unsatisfied with a campaign. It's perfectly acceptable for players to react to campaign changes by saying "We don't want to play a game like that." Of course it is equally acceptable for the DM to refuse to run the style of game they like, but then he will need to find another group to play with. I have encountered DMs who treat their worlds as perfect works of art, to be gazed at and adored but never, ever critiqued. Any player who dares to roll his eyes at the "wonder" or "realism" is immediately labelled a roll-playing hack-and-slash munchkin philistine, and his input is totally ignored. Such DMs are also jerks who should be reeducated with a sharp stick. [/QUOTE]
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