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You Don’t Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!
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<blockquote data-quote="Piratecat" data-source="post: 748861" data-attributes="member: 2"><p>I disagree with Keith. I think <em>Raise Dead</em> is great. It can be used by large clerical churches to create infinite plot hooks. Here's a couple of ideas:</p><p></p><p> - Church doctrine prevents <em>raising</em> anyone who is not a member of that church. This may be due to divine decree, but is much more likely secular, the result of a church attempting to acquire worshippers. Any cleric who violates this decree is excommunicated, and any church who ignores it en masse is subject to a holy war. Interesting party hijinks ensue as the party cleric has to choose whether or not to raise a party member from a different religion.</p><p></p><p>Alternatively, the spell simply won't work on someone from a different religion.</p><p></p><p> - In order for the spell to work, the person's friends must make a promise to the God, each accepting a geas in exchange for the magic working. See Sagiro's storyhour for an excellent example of this.</p><p></p><p> - Societal pressure discourages it. Once someone has past beyond the gates of the dead, their taint is clear even if they've been brought back to life. They are generally feared by most people, due to an old myth (?) that death will stalk them until he brings them back.</p><p></p><p>And so forth. It certainly changes the stakes of an adventure from "stay alive" to "achieve your goals", but I personally think the latter is more rewarding, anyways.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 748861, member: 2"] I disagree with Keith. I think [i]Raise Dead[/i] is great. It can be used by large clerical churches to create infinite plot hooks. Here's a couple of ideas: - Church doctrine prevents [i]raising[/i] anyone who is not a member of that church. This may be due to divine decree, but is much more likely secular, the result of a church attempting to acquire worshippers. Any cleric who violates this decree is excommunicated, and any church who ignores it en masse is subject to a holy war. Interesting party hijinks ensue as the party cleric has to choose whether or not to raise a party member from a different religion. Alternatively, the spell simply won't work on someone from a different religion. - In order for the spell to work, the person's friends must make a promise to the God, each accepting a geas in exchange for the magic working. See Sagiro's storyhour for an excellent example of this. - Societal pressure discourages it. Once someone has past beyond the gates of the dead, their taint is clear even if they've been brought back to life. They are generally feared by most people, due to an old myth (?) that death will stalk them until he brings them back. And so forth. It certainly changes the stakes of an adventure from "stay alive" to "achieve your goals", but I personally think the latter is more rewarding, anyways. [/QUOTE]
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