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<blockquote data-quote="paqman" data-source="post: 748968" data-attributes="member: 1041"><p>True, that is why I use Raise Dead/Resurect/True resurect as is. They are correctly balanced and never threw one of my games out of control or out of "ambiance". Do not forget the loss of level for a raise dead, it has quite an impact on players, they would not go recklessly, head down, into danger knowing they would be raised afterward.</p><p></p><p>When we are at the True resurection level of gaming, that's really not a problem to me, it is near epic level and bringing someone back from the dead at full strenght is part of the truelly powerfuls of the prime material plane.</p><p></p><p>But having the Raise be for the worshippers only or at the whim of the god (The god needs to acccept the raise if he feels it is in his etos, God of love would permit the raising of a dearly loved one, the god of war would accept the raising of a great general in face of battle,....) would be a good idea if you wish to restict it's use.</p></blockquote><p></p>
[QUOTE="paqman, post: 748968, member: 1041"] True, that is why I use Raise Dead/Resurect/True resurect as is. They are correctly balanced and never threw one of my games out of control or out of "ambiance". Do not forget the loss of level for a raise dead, it has quite an impact on players, they would not go recklessly, head down, into danger knowing they would be raised afterward. When we are at the True resurection level of gaming, that's really not a problem to me, it is near epic level and bringing someone back from the dead at full strenght is part of the truelly powerfuls of the prime material plane. But having the Raise be for the worshippers only or at the whim of the god (The god needs to acccept the raise if he feels it is in his etos, God of love would permit the raising of a dearly loved one, the god of war would accept the raising of a great general in face of battle,....) would be a good idea if you wish to restict it's use. [/QUOTE]
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