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<blockquote data-quote="S'mon" data-source="post: 750343" data-attributes="member: 463"><p>I haven't seen a problem with Raise Dead in my lowish-magic campaign. The primary limitation on its use is that in my world only about 1 in a million people is a Cleric of 9th or higher level with a Wisdom of 15+: about 20 on a continent of 20 million or so.</p><p>This means that usually you need a PC (or possibly Cohort) cleric to cast the spell, making it available only from Level 9. It's been used twice in my current game, by a PC cleric on PCs.</p><p></p><p>Disallowing Raise Dead changes a lot of high-level play balance factors, as has been noted - it can be done but will tend to discourage PCs from the more risky activities. To be able to use it you have to have won the battle, so you can recover your comrade's (whole) corpse. The effect of RD is thus to mitigate the lethality of high-level combat and reduce PC churning, a reasonable goal to my mind. Some kinder death's-door rules would have almost exactly the same effect (eg death occurring only after a failed Fort save, and/or only whe negative hp = CON+Level, etc)</p></blockquote><p></p>
[QUOTE="S'mon, post: 750343, member: 463"] I haven't seen a problem with Raise Dead in my lowish-magic campaign. The primary limitation on its use is that in my world only about 1 in a million people is a Cleric of 9th or higher level with a Wisdom of 15+: about 20 on a continent of 20 million or so. This means that usually you need a PC (or possibly Cohort) cleric to cast the spell, making it available only from Level 9. It's been used twice in my current game, by a PC cleric on PCs. Disallowing Raise Dead changes a lot of high-level play balance factors, as has been noted - it can be done but will tend to discourage PCs from the more risky activities. To be able to use it you have to have won the battle, so you can recover your comrade's (whole) corpse. The effect of RD is thus to mitigate the lethality of high-level combat and reduce PC churning, a reasonable goal to my mind. Some kinder death's-door rules would have almost exactly the same effect (eg death occurring only after a failed Fort save, and/or only whe negative hp = CON+Level, etc) [/QUOTE]
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