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<blockquote data-quote="Keith" data-source="post: 752444" data-attributes="member: 10752"><p>How about this: who would win a war, the side with a diamond stockpile, or the side that only has a few for personal use? An army that raises their dead after each battle-kind of a dangerous opponent. I still see no way around stockpiles of the things. They are the nuclear warheads of their world, much more so than fireballs or any other petty damage-causing spell or equipment.</p><p></p><p>The other issues you raise Utrecht are really cool. In fact, In a world where spells are researched, what would be the next most desirable spell after raise dead and cure disease? Have to be "Halt Aging". Is there such a spell? With everything else that can be accomplished, it seems like they would have licked that one. The truth is, D&D magic is largely a set of spells that adventuring types would want; the spells have never really been assessed or expanded with an eye to what a society would try to accomplish with magic. That is the way people tend to use them, too. The odd PC is brought back with Raise Dead, but casual ideas that the diamond must be rare, or nobody would bother to collect them are used to explain why there are not perpetually Raised armies storming about the place, or at least clerics charging something more realistic as a going rate for returning from the dead.</p></blockquote><p></p>
[QUOTE="Keith, post: 752444, member: 10752"] How about this: who would win a war, the side with a diamond stockpile, or the side that only has a few for personal use? An army that raises their dead after each battle-kind of a dangerous opponent. I still see no way around stockpiles of the things. They are the nuclear warheads of their world, much more so than fireballs or any other petty damage-causing spell or equipment. The other issues you raise Utrecht are really cool. In fact, In a world where spells are researched, what would be the next most desirable spell after raise dead and cure disease? Have to be "Halt Aging". Is there such a spell? With everything else that can be accomplished, it seems like they would have licked that one. The truth is, D&D magic is largely a set of spells that adventuring types would want; the spells have never really been assessed or expanded with an eye to what a society would try to accomplish with magic. That is the way people tend to use them, too. The odd PC is brought back with Raise Dead, but casual ideas that the diamond must be rare, or nobody would bother to collect them are used to explain why there are not perpetually Raised armies storming about the place, or at least clerics charging something more realistic as a going rate for returning from the dead. [/QUOTE]
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