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Raise Dead Removes Sense of Danger
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<blockquote data-quote="DMFTodd" data-source="post: 363292" data-attributes="member: 1202"><p>The Raise Dead spell (and his cousins) are removing the excitement from my game. Players have no fear in combat because they no they can always be raised later. A player death means nothing in the game: His body gets stuffed into the bag of holding until they get back to town. </p><p></p><p>I know there's all sorts of meta-gaming around this problem: Steal the body, use rays of disintegration, have the cleric in town unavailable; but those all leave me flat. </p><p></p><p>What I'm looking for is a way to change the spells to create some fear of death. Some ideas I've had:</p><p></p><p>* Tried imposing a "death lowers your CON by 1" rule. This resulted in severely hampered CON 6 PC. This is also a vicsious circle: Low con means low hit points, hence you die more often, hence your con goes even lower. This resulted in PCs having to be retired (a 10th level Paladin with 18 hit points) rather than a PC ever dieing.</p><p></p><p>* Get rid of all raise spells except Raise Dead. Then you'd at least have a reasonable time limit and a requirement for a full body. Adventures centered around a murder are at least possible now (the killer took the head, if the PCs leave a party member behind and then return - the kobolds have eaten his liver). </p><p></p><p>* Increase the penalty for dieing by losing 2 levels instead of 1. Lots of paperwork. Results in PCs being retired rather than killed.</p><p></p><p>* Bring back the System Shock check. Require some CON roll/Fort Save or something when being raised. Failure means, sorry Charlie, you're dead. A 1 always fails.</p><p></p><p>* Increase the point where death occurs (-20 or maybe -10 - your level) but eliminate all raise spells. If you're dead, you're dead. </p><p></p><p>Any other ideas?</p></blockquote><p></p>
[QUOTE="DMFTodd, post: 363292, member: 1202"] The Raise Dead spell (and his cousins) are removing the excitement from my game. Players have no fear in combat because they no they can always be raised later. A player death means nothing in the game: His body gets stuffed into the bag of holding until they get back to town. I know there's all sorts of meta-gaming around this problem: Steal the body, use rays of disintegration, have the cleric in town unavailable; but those all leave me flat. What I'm looking for is a way to change the spells to create some fear of death. Some ideas I've had: * Tried imposing a "death lowers your CON by 1" rule. This resulted in severely hampered CON 6 PC. This is also a vicsious circle: Low con means low hit points, hence you die more often, hence your con goes even lower. This resulted in PCs having to be retired (a 10th level Paladin with 18 hit points) rather than a PC ever dieing. * Get rid of all raise spells except Raise Dead. Then you'd at least have a reasonable time limit and a requirement for a full body. Adventures centered around a murder are at least possible now (the killer took the head, if the PCs leave a party member behind and then return - the kobolds have eaten his liver). * Increase the penalty for dieing by losing 2 levels instead of 1. Lots of paperwork. Results in PCs being retired rather than killed. * Bring back the System Shock check. Require some CON roll/Fort Save or something when being raised. Failure means, sorry Charlie, you're dead. A 1 always fails. * Increase the point where death occurs (-20 or maybe -10 - your level) but eliminate all raise spells. If you're dead, you're dead. Any other ideas? [/QUOTE]
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