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*Pathfinder & Starfinder
Raise Dead Removes Sense of Danger
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 365825" data-attributes="member: 6584"><p><em>Neat. I like it. Of course, after a while you'll probably get wizards who can't cast spells with somatic components, but....</em> </p><p></p><p>Might upset the wizard just a little bit! Still, they would get the joyful experience of playing a high level peasant for a little while! And probably wishing they'd taken 'still spell' at some point.</p><p></p><p><em>The only other place I've seen published rules was in WEG's Star Wars book, but I'm not sure of the edition</em> </p><p></p><p>I wonder if anyone stuck the WEG rules online? </p><p></p><p>I'm just trying this out at the moment. Something another GM put me on to and seemed like a really good idea... Still, I think it's probably something best left to a judgement call at the time rather than fixed rules... I figure it's useful as it does let PC's off a 'bad dice roll' death and also lets GM's bail out a major NPC now and again... Also a great way to get PC's off on some bizarre side quests.</p><p></p><p>The only problem I can forsee is the regeneration spell would lessen the problem considerably... I'll have to think of a new cop out then.</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 365825, member: 6584"] [I]Neat. I like it. Of course, after a while you'll probably get wizards who can't cast spells with somatic components, but....[/I] Might upset the wizard just a little bit! Still, they would get the joyful experience of playing a high level peasant for a little while! And probably wishing they'd taken 'still spell' at some point. [I]The only other place I've seen published rules was in WEG's Star Wars book, but I'm not sure of the edition[/I] I wonder if anyone stuck the WEG rules online? I'm just trying this out at the moment. Something another GM put me on to and seemed like a really good idea... Still, I think it's probably something best left to a judgement call at the time rather than fixed rules... I figure it's useful as it does let PC's off a 'bad dice roll' death and also lets GM's bail out a major NPC now and again... Also a great way to get PC's off on some bizarre side quests. The only problem I can forsee is the regeneration spell would lessen the problem considerably... I'll have to think of a new cop out then. [/QUOTE]
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Raise Dead Removes Sense of Danger
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