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*Pathfinder & Starfinder
Raise Dead Removes Sense of Danger
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<blockquote data-quote="niastri" data-source="post: 367183" data-attributes="member: 7483"><p>If the party has a tendency to "retire" a character that is underpowered, then the fundamental problem is not with the game system, but the set up of the group.</p><p></p><p>Only character combat monsters are useful. Characters that are fun to play are not fun, because they will just be killed. They would rather retire characters they like than watch them get killed over and over. I bet you have NEVER had someone choose to play a multiclass npc class, eh?</p><p></p><p>Second, if you let them bring in new characters at the same level as the rest of the party to circumvent death, then you should make them play a character with lower levels, and learn to be clever. My group is playing a party with a huge variant in levels, and the 9th level characters are NOT more important than the 6th level character, in role playing, nor actual power levels.</p><p></p><p>My 9th level character is Cool, not Powerful, and that is the way that I like him. He can be useful, but put him against a fighter or a battle mage or even an average cleric, and he will be toast. His favorite battle tactic so far is to cast Blink (he is a bard) and run through the nearest wall.</p><p></p><p>The idea of a low con character being "crippled" indicates you are running a group that is more of a "Tactical Combat Game" rather than a role playing game. If that is where you are going, then just have restarts every session and make cooler and cooler battles for them to fight, and give experience based on who lived and who did what, and then have them all start fresh at the beginning of the next session.</p><p></p><p>Either that, or decentralize combat from the campaign and make your role playing game more conversation dependant.</p><p></p><p>Resurrection is fine the way it is.</p></blockquote><p></p>
[QUOTE="niastri, post: 367183, member: 7483"] If the party has a tendency to "retire" a character that is underpowered, then the fundamental problem is not with the game system, but the set up of the group. Only character combat monsters are useful. Characters that are fun to play are not fun, because they will just be killed. They would rather retire characters they like than watch them get killed over and over. I bet you have NEVER had someone choose to play a multiclass npc class, eh? Second, if you let them bring in new characters at the same level as the rest of the party to circumvent death, then you should make them play a character with lower levels, and learn to be clever. My group is playing a party with a huge variant in levels, and the 9th level characters are NOT more important than the 6th level character, in role playing, nor actual power levels. My 9th level character is Cool, not Powerful, and that is the way that I like him. He can be useful, but put him against a fighter or a battle mage or even an average cleric, and he will be toast. His favorite battle tactic so far is to cast Blink (he is a bard) and run through the nearest wall. The idea of a low con character being "crippled" indicates you are running a group that is more of a "Tactical Combat Game" rather than a role playing game. If that is where you are going, then just have restarts every session and make cooler and cooler battles for them to fight, and give experience based on who lived and who did what, and then have them all start fresh at the beginning of the next session. Either that, or decentralize combat from the campaign and make your role playing game more conversation dependant. Resurrection is fine the way it is. [/QUOTE]
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