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*Pathfinder & Starfinder
Raise Dead Removes Sense of Danger
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<blockquote data-quote="s/LaSH" data-source="post: 377601" data-attributes="member: 6929"><p>My campaign's an odd one... the ambient magic level is too low to allow for willy-nilly <em>raise dead</em> spells, and especially at lower levels the only way to get raised is to head to the Holy Land and seek out someone who's incredibly holy (ie. high level cleric living on a mountaintop somewhere).</p><p></p><p>The PCs have never been to the Holy Land.</p><p></p><p>Instead, when player death occurs (either by accident or DM intent), something really weird happens that is likely to restore the PC to life. There is always a twist; the source of the resurrection is always antagonistic in nature (or is it?).</p><p></p><p>The most important thing is: You always have a choice as to whether you return. It's spelled out in the PHB. And I did my darndest to make sure people were very, very conflicted as to whether they really want to return or not. One of them responded to the choice in a very verbose manner that he thought was refusing, but turned out to be accepting.</p><p></p><p>Gah, I can't say anything around here without spoiling future plots in my comic...</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 377601, member: 6929"] My campaign's an odd one... the ambient magic level is too low to allow for willy-nilly [I]raise dead[/I] spells, and especially at lower levels the only way to get raised is to head to the Holy Land and seek out someone who's incredibly holy (ie. high level cleric living on a mountaintop somewhere). The PCs have never been to the Holy Land. Instead, when player death occurs (either by accident or DM intent), something really weird happens that is likely to restore the PC to life. There is always a twist; the source of the resurrection is always antagonistic in nature (or is it?). The most important thing is: You always have a choice as to whether you return. It's spelled out in the PHB. And I did my darndest to make sure people were very, very conflicted as to whether they really want to return or not. One of them responded to the choice in a very verbose manner that he thought was refusing, but turned out to be accepting. Gah, I can't say anything around here without spoiling future plots in my comic... [/QUOTE]
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Raise Dead Removes Sense of Danger
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