Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Raise Shields!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 3936843" data-attributes="member: 4129"><p>Quick point on this post</p><p><strong>Active Defense</strong> = An action taken (most likely the character's Immediate Action) in an attempt to avoid a successful attack, for example: rolling a shield parry against a successful attack (if such a thing existed in 3.5).</p><p><strong>Passive Defense</strong> = A target number to determine the success/failure of an action, for example: 3.5 AC values.</p><p></p><p>Active Defense in 4E would be a new spin for the base DnD game. Bot9S had several active defenses; the one that comes to mind is a maneuver that allows you a roll to beat the attack that struck you.</p><p></p><p>Oddly enough, the best example of Active Defense is with saving throws. Fireball coming, make a saving throw to dodge some of its effect. Drink that lovely poison, better make a good fortitude save. </p><p></p><p>Combat (at least for martial types) is almost completely devoid of Active Defenses. AC and DR provide hard and fast passive defenses. A player can do several things to adjust his passive defense (combat expertise, armor and shields, finding cover) but aside from Bot9S has no way to do defend against that successful attack.</p><p></p><p>With 4E, saving throws are going from active to passive. The reason: to streamline combat and make it more fun (side note: fun is the reason for all changes in 4e <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> ). Because of the change to saving throws, I strongly doubt we will see shields always providing an active defense. I do think that the designers might develop shield talents/feats that allow such an active defense for those highly specialized in shield use.</p><p></p><p>Edit: Cleared up my definition of Active/Passive defenses</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 3936843, member: 4129"] Quick point on this post [B]Active Defense[/B] = An action taken (most likely the character's Immediate Action) in an attempt to avoid a successful attack, for example: rolling a shield parry against a successful attack (if such a thing existed in 3.5). [B]Passive Defense[/B] = A target number to determine the success/failure of an action, for example: 3.5 AC values. Active Defense in 4E would be a new spin for the base DnD game. Bot9S had several active defenses; the one that comes to mind is a maneuver that allows you a roll to beat the attack that struck you. Oddly enough, the best example of Active Defense is with saving throws. Fireball coming, make a saving throw to dodge some of its effect. Drink that lovely poison, better make a good fortitude save. Combat (at least for martial types) is almost completely devoid of Active Defenses. AC and DR provide hard and fast passive defenses. A player can do several things to adjust his passive defense (combat expertise, armor and shields, finding cover) but aside from Bot9S has no way to do defend against that successful attack. With 4E, saving throws are going from active to passive. The reason: to streamline combat and make it more fun (side note: fun is the reason for all changes in 4e :cool: :cool: ). Because of the change to saving throws, I strongly doubt we will see shields always providing an active defense. I do think that the designers might develop shield talents/feats that allow such an active defense for those highly specialized in shield use. Edit: Cleared up my definition of Active/Passive defenses [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Raise Shields!
Top