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Raise slave...New spell!
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<blockquote data-quote="Ferret" data-source="post: 717529" data-attributes="member: 4052"><p>Raise Slave</p><p></p><p>Conjuration (Healing) (I would change this to Necromancy)</p><p>Level: Clr 7</p><p>Components: V, S, M, DF</p><p>Casting Time: 10 minutes</p><p>Range: Touch</p><p>Target: Dead creature touched</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude negates (see text)</p><p>Spell Resistance: No</p><p></p><p></p><p>This spell is a combination of the Raise Dead and Dominate series of spells. The creature touched must make a Fortitude save to resist being raised from the dead. (Normally, there is no save if you are unwilling and you would not have to return to life.) The creature who fails the fortitude save has its soul violently brought back to its body, and is dominated as per the Dominate Person spell. Additional saving throws may be allowed if the caster forces the creature to act in a way it is against its nature, as per the Dominate Person spell. Otherwise the creature is the willing slave of the caster for 1/day per caster level.</p><p></p><p>Material component: An item the victim always wanted, must cost 1000GP. There is an Exp penalty of 500 per level of victim.</p><p></p><p>I think it might be to powerful for the level or to complecated because of the two saves, opinions?</p></blockquote><p></p>
[QUOTE="Ferret, post: 717529, member: 4052"] Raise Slave Conjuration (Healing) (I would change this to Necromancy) Level: Clr 7 Components: V, S, M, DF Casting Time: 10 minutes Range: Touch Target: Dead creature touched Duration: Instantaneous Saving Throw: Fortitude negates (see text) Spell Resistance: No This spell is a combination of the Raise Dead and Dominate series of spells. The creature touched must make a Fortitude save to resist being raised from the dead. (Normally, there is no save if you are unwilling and you would not have to return to life.) The creature who fails the fortitude save has its soul violently brought back to its body, and is dominated as per the Dominate Person spell. Additional saving throws may be allowed if the caster forces the creature to act in a way it is against its nature, as per the Dominate Person spell. Otherwise the creature is the willing slave of the caster for 1/day per caster level. Material component: An item the victim always wanted, must cost 1000GP. There is an Exp penalty of 500 per level of victim. I think it might be to powerful for the level or to complecated because of the two saves, opinions? [/QUOTE]
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Raise slave...New spell!
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